// Basic Geneforge Script // This is the script for the basic Geneforge scenario. beginscenscript; // SCENARIO DATA begindefinescendata; scen_abil_for_button_1 = 0; scen_abil_for_button_2 = 3; scen_abil_for_button_3 = 4; scen_abil_for_button_4 = 5; scen_abil_for_button_5 = 10; scen_abil_for_button_6 = 11; scen_abil_for_button_7 = 12; // GRAPHICS TEMPLATES begindefinetemplate 0; //tmp_name = "Floor 1"; tmp_num_icons 0 = 7; tmp_num_icons 1 = 7; tmp_num_icons 2 = 7; tmp_num_icons 3 = 4; tmp_icon_width = 82; tmp_icon_height = 56; begindefinetemplate 1; //tmp_name = "Missiles1"; tmp_num_icons 0 = 8; tmp_num_icons 1 = 3; tmp_num_icons 2 = 8; tmp_num_icons 3 = 8; tmp_num_icons 4 = 8; tmp_num_icons 5 = 8; tmp_icon_width = 21; tmp_icon_height = 21; begindefinetemplate 2; //tmp_name = "Missiles2"; tmp_num_icons 0 = 1; tmp_icon_width = 25; tmp_icon_height = 25; begindefinetemplate 11; //tmp_name = "Fyora"; tmp_num_icons 0 = 4; tmp_num_icons 1 = 10; tmp_num_icons 2 = 8; tmp_num_icons 3 = 6; tmp_num_icons 4 = 5; tmp_icon_width = 41; tmp_icon_height = 52; begindefinetemplate 12; //tmp_name = "Artila"; tmp_num_icons 0 = 4; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 5; tmp_num_icons 4 = 5; tmp_icon_width = 48; tmp_icon_height = 42; begindefinetemplate 13; //tmp_name = "Thahd"; tmp_num_icons 0 = 4; tmp_num_icons 1 = 10; tmp_num_icons 2 = 9; tmp_num_icons 3 = 5; tmp_num_icons 4 = 5; tmp_icon_width = 43; tmp_icon_height = 66; begindefinetemplate 14; //tmp_name = "Servile"; tmp_num_icons 0 = 4; tmp_num_icons 1 = 10; tmp_num_icons 2 = 8; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_icon_width = 41; tmp_icon_height = 52; begindefinetemplate 16; //tmp_name = "Clawbug"; tmp_num_icons 0 = 4; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 2 = 5; tmp_num_icons 2 = 6; tmp_icon_width = 48; tmp_icon_height = 52; begindefinetemplate 17; //tmp_name = "Roamer"; tmp_num_icons 0 = 4; // breathe tmp_num_icons 1 = 10; // walk tmp_num_icons 2 = 6; // attack tmp_num_icons 3 = 6; // stun tmp_num_icons 4 = 6; // die tmp_icon_width = 48; // width of each icon tmp_icon_height = 42; // height of each icon begindefinetemplate 18; //tmp_name = "Vlish"; tmp_num_icons 0 = 4; // breathe tmp_num_icons 1 = 6; // walk tmp_num_icons 2 = 9; // attack tmp_num_icons 3 = 6; // stun tmp_num_icons 4 = 6; // die tmp_icon_width = 48; // width of each icon tmp_icon_height = 62; // height of each icon begindefinetemplate 19; //tmp_name = "Ornk"; tmp_num_icons 0 = 1; // breathe tmp_num_icons 1 = 10; // walk tmp_num_icons 2 = 6; // attack tmp_num_icons 3 = 6; // stun tmp_num_icons 4 = 6; // die tmp_num_icons 5 = 7; // munch tmp_icon_width = 48; // width of each icon tmp_icon_height = 42; // height of each icon begindefinetemplate 20; //tmp_name = "Walls"; tmp_num_icons 0 = 7; tmp_num_icons 1 = 7; tmp_num_icons 2 = 7; tmp_icon_width = 82; tmp_icon_height = 92; begindefinetemplate 21; //tmp_name = "Walls2"; tmp_num_icons 0 = 7; tmp_num_icons 1 = 7; tmp_num_icons 2 = 7; tmp_icon_width = 82; tmp_icon_height = 92; begindefinetemplate 22; //tmp_name = "Walls3"; tmp_num_icons 0 = 7; tmp_num_icons 1 = 7; tmp_num_icons 2 = 7; tmp_icon_width = 82; tmp_icon_height = 92; begindefinetemplate 23; //tmp_name = "GrWalls"; tmp_num_icons 0 = 7; tmp_num_icons 1 = 7; tmp_num_icons 2 = 7; tmp_icon_width = 82; tmp_icon_height = 92; begindefinetemplate 24; //tmp_name = "GrWalls"; tmp_num_icons 0 = 7; tmp_num_icons 1 = 7; tmp_num_icons 2 = 7; tmp_icon_width = 82; tmp_icon_height = 92; begindefinetemplate 26; //tmp_name = "BIG ter"; tmp_num_icons 0 = 2; tmp_num_icons 1 = 2; tmp_icon_width = 82; tmp_icon_height = 134; begindefinetemplate 27; //tmp_name = "Large low ter"; tmp_num_icons 0 = 6; tmp_num_icons 1 = 6; tmp_icon_width = 82; tmp_icon_height = 67; begindefinetemplate 28; //tmp_name = "General ter"; tmp_num_icons 0 = 10; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 10; tmp_num_icons 4 = 10; tmp_num_icons 5 = 10; tmp_num_icons 6 = 10; tmp_num_icons 7 = 10; tmp_num_icons 8 = 6; tmp_icon_width = 46; tmp_icon_height = 55; begindefinetemplate 29; //tmp_name = "Tall ter"; tmp_num_icons 0 = 11; tmp_icon_width = 46; tmp_icon_height = 111; begindefinetemplate 30; //tmp_name = "Obj1"; tmp_num_icons 0 = 11; tmp_num_icons 1 = 4; tmp_num_icons 2 = 3; tmp_num_icons 3 = 4; tmp_num_icons 4 = 6; tmp_num_icons 5 = 4; tmp_num_icons 6 = 5; tmp_num_icons 7 = 4; tmp_num_icons 8 = 6; tmp_icon_width = 18; tmp_icon_height = 25; begindefinetemplate 31; //tmp_name = "Obj2"; tmp_num_icons 0 = 9; tmp_num_icons 1 = 4; tmp_num_icons 2 = 4; tmp_num_icons 3 = 8; tmp_num_icons 4 = 6; tmp_num_icons 5 = 5; tmp_icon_width = 61; tmp_icon_height = 37; begindefinetemplate 32; //tmp_name = "Doors"; tmp_num_icons 0 = 8; tmp_num_icons 1 = 4; tmp_num_icons 2 = 4; tmp_num_icons 3 = 4; tmp_num_icons 4 = 4; tmp_icon_width = 82; tmp_icon_height = 74; begindefinetemplate 33; //tmp_name = "Medium Obj"; tmp_num_icons 0 = 20; tmp_num_icons 1 = 16; tmp_num_icons 2 = 4; tmp_num_icons 3 = 14; tmp_num_icons 4 = 12; tmp_icon_width = 29; tmp_icon_height = 35; begindefinetemplate 34; //tmp_name = "Floor stuff"; tmp_num_icons 0 = 2; tmp_icon_width = 34; tmp_icon_height = 24; begindefinetemplate 35; //tmp_name = "Floor2"; tmp_num_icons 0 = 7; tmp_num_icons 1 = 7; tmp_num_icons 2 = 7; tmp_num_icons 3 = 8; tmp_num_icons 4 = 7; tmp_num_icons 5 = 4; tmp_num_icons 6 = 8; tmp_num_icons 7 = 4; tmp_num_icons 8 = 4; tmp_num_icons 9 = 2; tmp_icon_width = 82; tmp_icon_height = 56; begindefinetemplate 36; //tmp_name = "Desertfl"; tmp_num_icons 0 = 7; tmp_num_icons 1 = 7; tmp_num_icons 2 = 7; tmp_icon_width = 82; tmp_icon_height = 56; begindefinetemplate 37; //tmp_name = "Desert"; tmp_num_icons 0 = 7; tmp_num_icons 1 = 7; tmp_num_icons 2 = 7; tmp_num_icons 3 = 4; tmp_icon_width = 82; tmp_icon_height = 56; begindefinetemplate 38; //tmp_name = "Cave"; tmp_num_icons 0 = 7; tmp_num_icons 1 = 7; tmp_num_icons 2 = 7; tmp_num_icons 3 = 4; tmp_icon_width = 82; tmp_icon_height = 56; begindefinetemplate 39; //tmp_name = "Cavefl"; tmp_num_icons 0 = 7; tmp_num_icons 1 = 7; tmp_num_icons 2 = 7; tmp_icon_width = 82; tmp_icon_height = 56; begindefinetemplate 40; //tmp_name = "Expl1"; tmp_num_icons 0 = 8; tmp_num_icons 1 = 20; tmp_num_icons 2 = 8; tmp_num_icons 3 = 8; tmp_num_icons 4 = 8; tmp_num_icons 5 = 8; tmp_num_icons 6 = 8; tmp_num_icons 7 = 8; tmp_num_icons 8 = 8; tmp_num_icons 9 = 8; tmp_icon_width = 21; tmp_icon_height = 21; begindefinetemplate 41; //tmp_name = "Expl2"; tmp_num_icons 0 = 8; tmp_num_icons 1 = 8; tmp_num_icons 2 = 8; tmp_icon_width = 46; tmp_icon_height = 38; begindefinetemplate 42; //tmp_name = "Mntnflr"; tmp_num_icons 0 = 7; tmp_num_icons 1 = 7; tmp_num_icons 2 = 7; tmp_icon_width = 82; tmp_icon_height = 56; begindefinetemplate 43; //tmp_name = "Mntnflr"; tmp_num_icons 0 = 7; tmp_num_icons 1 = 7; tmp_num_icons 2 = 4; tmp_icon_width = 82; tmp_icon_height = 56; begindefinetemplate 50; //tmp_name = "Obj"; tmp_num_icons 0 = 16; tmp_num_icons 1 = 16; tmp_num_icons 2 = 16; tmp_num_icons 3 = 16; tmp_num_icons 4 = 16; tmp_num_icons 5 = 16; tmp_num_icons 6 = 16; tmp_num_icons 7 = 16; tmp_num_icons 8 = 16; tmp_icon_width = 28; tmp_icon_height = 28; begindefinetemplate 60; //tmp_name = "Ed Ter"; tmp_num_icons 0 = 16; tmp_num_icons 1 = 16; tmp_num_icons 2 = 16; tmp_num_icons 3 = 16; tmp_num_icons 4 = 16; tmp_num_icons 5 = 16; tmp_num_icons 6 = 16; tmp_num_icons 7 = 16; tmp_num_icons 8 = 16; tmp_num_icons 9 = 16; tmp_icon_width = 16; tmp_icon_height = 16; begindefinetemplate 61; //tmp_name = "Ed Ter 2"; tmp_num_icons 0 = 16; tmp_num_icons 1 = 16; tmp_num_icons 2 = 16; tmp_num_icons 3 = 16; tmp_num_icons 4 = 16; tmp_num_icons 5 = 16; tmp_num_icons 6 = 16; tmp_num_icons 7 = 16; tmp_num_icons 8 = 16; tmp_num_icons 9 = 16; tmp_icon_width = 16; tmp_icon_height = 16; begindefinetemplate 70; //tmp_name = "Spawner"; tmp_num_icons 0 = 6; tmp_num_icons 1 = 2; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_num_icons 5 = 10; tmp_icon_width = 43; tmp_icon_height = 66; begindefinetemplate 71; //tmp_name = "Turret"; tmp_num_icons 0 = 4; tmp_num_icons 1 = 2; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_icon_width = 34; tmp_icon_height = 33; tmp_horiz_offset = 7; begindefinetemplate 72; //tmp_name = "ServileSwd"; tmp_num_icons 0 = 1; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_icon_width = 59; tmp_icon_height = 52; tmp_horiz_offset = 13; begindefinetemplate 73; //tmp_name = "batalpha"; tmp_num_icons 0 = 4; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_icon_width = 60; tmp_icon_height = 80; tmp_horiz_offset = 5; begindefinetemplate 74; //tmp_name = "pylon"; tmp_num_icons 0 = 4; tmp_num_icons 1 = 2; tmp_num_icons 2 = 6; tmp_num_icons 3 = 6; tmp_num_icons 4 = 4; tmp_icon_width = 18; tmp_icon_height = 43; begindefinetemplate 75; //tmp_name = "Glaahk"; tmp_num_icons 0 = 4; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_icon_width = 67; tmp_icon_height = 67; tmp_horiz_offset = 10; begindefinetemplate 76; //tmp_name = "specter"; tmp_num_icons 0 = 4; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_icon_width = 43; tmp_icon_height = 58; tmp_horiz_offset = 5; begindefinetemplate 77; //tmp_name = "shlmage"; tmp_num_icons 0 = 1; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_icon_width = 43; tmp_icon_height = 54; tmp_horiz_offset = 6; begindefinetemplate 78; //tmp_name = "shlwar"; tmp_num_icons 0 = 1; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_icon_width = 65; tmp_icon_height = 62; tmp_horiz_offset = 10; begindefinetemplate 79; //tmp_name = "drayk"; tmp_num_icons 0 = 4; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_icon_width = 54; tmp_icon_height = 48; //tmp_horiz_offset = 10; begindefinetemplate 100; //tmp_name = "Guardian"; tmp_num_icons 0 = 1; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_num_icons 5 = 10; tmp_icon_width = 43; tmp_icon_height = 62; begindefinetemplate 101; //tmp_name = "GuardianSw"; tmp_num_icons 0 = 1; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_num_icons 5 = 10; tmp_icon_width = 65; tmp_icon_height = 62; tmp_horiz_offset = 6; begindefinetemplate 102; //tmp_name = "GuardianWn"; tmp_num_icons 0 = 1; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_num_icons 5 = 10; tmp_icon_width = 65; tmp_icon_height = 62; tmp_horiz_offset = 6; begindefinetemplate 110; //tmp_name = "Shaper"; tmp_num_icons 0 = 4; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_num_icons 5 = 10; tmp_icon_width = 43; tmp_icon_height = 56; begindefinetemplate 111; //tmp_name = "ShaperSw"; tmp_num_icons 0 = 1; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_num_icons 5 = 10; tmp_icon_width = 65; tmp_icon_height = 56; tmp_horiz_offset = 16; begindefinetemplate 112; //tmp_name = "ShaperWn"; tmp_num_icons 0 = 1; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_num_icons 5 = 10; tmp_icon_width = 65; tmp_icon_height = 56; tmp_horiz_offset = 16; begindefinetemplate 120; //tmp_name = "Agent"; tmp_num_icons 0 = 1; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_num_icons 5 = 10; tmp_icon_width = 43; tmp_icon_height = 58; tmp_horiz_offset = 5; begindefinetemplate 121; //tmp_name = "AgentSw"; tmp_num_icons 0 = 1; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_num_icons 5 = 10; tmp_icon_width = 65; tmp_icon_height = 58; tmp_horiz_offset = 12; begindefinetemplate 122; //tmp_name = "AgentWn"; tmp_num_icons 0 = 1; tmp_num_icons 1 = 10; tmp_num_icons 2 = 10; tmp_num_icons 3 = 6; tmp_num_icons 4 = 6; tmp_num_icons 5 = 10; tmp_icon_width = 65; tmp_icon_height = 58; tmp_horiz_offset = 12; // FLOOR TYPES begindefinefloor 0; //fl_name = "Ground"; fl_graphic_template = 0; fl_graphic_sheet = 0; fl_which_icon = 0; fl_graphic_ed_template = 60; fl_graphic_ed_sheet = 0; fl_editor_icon = 0; begindefinefloor 1; fl_which_icon = 1; fl_editor_icon = 1; begindefinefloor 2; fl_which_icon = 2; fl_editor_icon = 2; begindefinefloor 3; fl_which_icon = 3; fl_editor_icon = 3; begindefinefloor 4; fl_which_icon = 4; fl_editor_icon = 4; begindefinefloor 5; //fl_name = "Water"; fl_which_icon = 5; fl_block_rect1_top = 0; fl_block_rect1_left = 0; fl_block_rect1_bottom = 256; fl_block_rect1_right = 256; fl_blockage_type1 = 2; fl_editor_icon = 5; begindefinefloor 6; fl_which_icon = 6; fl_editor_icon = 6; begindefinefloor 7; fl_graphic_sheet = 1; fl_which_icon = 0; fl_editor_icon = 7; fl_block_rect1_top = 0; fl_block_rect1_left = 128; fl_block_rect1_bottom = 256; fl_block_rect1_right = 256; begindefinefloor 8; fl_which_icon = 1; fl_editor_icon = 8; fl_block_rect1_top = 0; fl_block_rect1_left = 128; fl_block_rect1_bottom = 128; fl_block_rect1_right = 256; begindefinefloor 9; fl_which_icon = 2; fl_editor_icon = 9; fl_block_rect1_top = 0; fl_block_rect1_left = 0; fl_block_rect1_bottom = 128; fl_block_rect1_right = 256; begindefinefloor 10; fl_which_icon = 3; fl_editor_icon = 10; fl_block_rect1_top = 0; fl_block_rect1_left = 0; fl_block_rect1_bottom = 128; fl_block_rect1_right = 128; begindefinefloor 11; fl_which_icon = 4; fl_editor_icon = 11; fl_block_rect1_top = 0; fl_block_rect1_left = 0; fl_block_rect1_bottom = 256; fl_block_rect1_right = 128; begindefinefloor 12; fl_which_icon = 5; fl_editor_icon = 12; fl_block_rect1_top = 128; fl_block_rect1_left = 0; fl_block_rect1_bottom = 256; fl_block_rect1_right = 128; begindefinefloor 13; fl_which_icon = 6; fl_editor_icon = 13; fl_block_rect1_top = 128; fl_block_rect1_left = 0; fl_block_rect1_bottom = 256; fl_block_rect1_right = 256; begindefinefloor 14; fl_graphic_sheet = 2; fl_which_icon = 0; fl_editor_icon = 14; fl_block_rect1_top = 128; fl_block_rect1_left = 128; fl_block_rect1_bottom = 256; fl_block_rect1_right = 256; begindefinefloor 15; fl_which_icon = 1; fl_editor_icon = 15; fl_block_rect1_top = 0; fl_block_rect1_left = 0; fl_block_rect1_bottom = 128; fl_block_rect1_right = 256; fl_blockage_type1 = 2; fl_block_rect2_top = 128; fl_block_rect2_left = 128; fl_block_rect2_bottom = 256; fl_block_rect2_right = 256; fl_blockage_type2 = 2; begindefinefloor 16; fl_which_icon = 2; fl_graphic_ed_sheet = 1; fl_editor_icon = 0; fl_block_rect1_top = 0; fl_block_rect1_left = 128; fl_block_rect1_bottom = 128; fl_block_rect1_right = 256; fl_block_rect2_top = 128; fl_block_rect2_left = 0; fl_block_rect2_bottom = 256; fl_block_rect2_right = 256; begindefinefloor 17; fl_which_icon = 3; fl_editor_icon = 1; fl_block_rect1_top = 0; fl_block_rect1_left = 0; fl_block_rect1_bottom = 128; fl_block_rect1_right = 128; fl_block_rect2_top = 128; fl_block_rect2_left = 0; fl_block_rect2_bottom = 256; fl_block_rect2_right = 256; begindefinefloor 18; fl_which_icon = 4; fl_editor_icon = 2; fl_block_rect1_top = 0; fl_block_rect1_left = 0; fl_block_rect1_bottom = 128; fl_block_rect1_right = 256; fl_block_rect2_top = 128; fl_block_rect2_left = 0; fl_block_rect2_bottom = 256; fl_block_rect2_right = 128; begindefinefloor 19; //fl_name = "Floor"; fl_graphic_template = 25; fl_graphic_sheet = 0; fl_which_icon = 0; fl_editor_icon = 3; fl_block_rect1_top = 0; fl_block_rect1_left = 0; fl_block_rect1_bottom = 0; fl_block_rect1_right = 0; fl_blockage_type1 = 0; fl_block_rect2_top = 0; fl_block_rect2_left = 0; fl_block_rect2_bottom = 0; fl_block_rect2_right = 0; fl_blockage_type2 = 0; begindefinefloor 20; fl_which_icon = 1; fl_editor_icon = 4; begindefinefloor 21; fl_which_icon = 2; fl_editor_icon = 5; begindefinefloor 22; fl_which_icon = 3; fl_editor_icon = 6; begindefinefloor 23; fl_which_icon = 4; fl_editor_icon = 7; begindefinefloor 24; fl_which_icon = 5; fl_editor_icon = 8; begindefinefloor 25; fl_which_icon = 6; fl_editor_icon = 9; begindefinefloor 26; fl_graphic_sheet = 1; fl_which_icon = 0; fl_editor_icon = 10; begindefinefloor 27; fl_which_icon = 1; fl_editor_icon = 11; begindefinefloor 28; fl_which_icon = 2; fl_editor_icon = 12; begindefinefloor 29; fl_which_icon = 3; fl_editor_icon = 13; begindefinefloor 30; fl_which_icon = 4; fl_editor_icon = 14; begindefinefloor 31; fl_which_icon = 5; fl_editor_icon = 15; begindefinefloor 32; fl_which_icon = 6; fl_graphic_ed_sheet = 2; fl_editor_icon = 0; begindefinefloor 33; fl_graphic_sheet = 2; fl_which_icon = 0; fl_editor_icon = 1; begindefinefloor 34; fl_which_icon = 1; fl_editor_icon = 2; begindefinefloor 35; fl_which_icon = 2; fl_editor_icon = 3; begindefinefloor 36; fl_which_icon = 3; fl_editor_icon = 4; begindefinefloor 37; fl_which_icon = 4; fl_editor_icon = 5; begindefinefloor 38; fl_which_icon = 5; fl_editor_icon = 6; begindefinefloor 39; // bridge begindefinefloor 50; import = 0; begindefinefloor 51; import = 1; begindefinefloor 52; import = 2; begindefinefloor 53; import = 3; begindefinefloor 54; import = 4; begindefinefloor 55; import = 19; begindefinefloor 56; import = 20; begindefinefloor 57; import = 21; begindefinefloor 58; // wood floor import = 0; //fl_name = "Floor"; fl_graphic_template = 35; fl_graphic_sheet = 0; fl_which_icon = 4; fl_graphic_ed_template = 60; fl_graphic_ed_sheet = 2; fl_editor_icon = 11; begindefinefloor 59; // cave floors fl_editor_icon = 12; fl_which_icon = 5; begindefinefloor 60; fl_editor_icon = 13; fl_which_icon = 6; begindefinefloor 61; // water import = 5; begindefinefloor 62; // dk water import = 6; begindefinefloor 63; // rug import = 0; //fl_name = "Carpet"; fl_graphic_template = 35; fl_graphic_sheet = 1; fl_which_icon = 6; fl_graphic_ed_template = 61; fl_graphic_ed_sheet = 3; fl_editor_icon = 8; begindefinefloor 64; //fl_name = "Odd Floor"; fl_graphic_template = 35; fl_graphic_sheet = 4; fl_which_icon = 0; fl_editor_icon = 10; begindefinefloor 65; fl_which_icon = 1; fl_editor_icon = 11; begindefinefloor 66; //fl_name = "Floor"; fl_which_icon = 2; fl_editor_icon = 12; begindefinefloor 67; //fl_name = "Road"; fl_graphic_template = 0; fl_graphic_sheet = 3; fl_which_icon = 3; fl_editor_icon = 13; begindefinefloor 68; //fl_name = "Dirt"; fl_graphic_template = 35; fl_graphic_sheet = 4; fl_which_icon = 3; fl_graphic_ed_template = 60; fl_graphic_ed_sheet = 2; fl_editor_icon = 14; begindefinefloor 69; // fen import = 5; fl_graphic_template = 35; fl_graphic_sheet = 4; fl_which_icon = 6; fl_graphic_ed_template = 60; fl_graphic_ed_sheet = 5; fl_editor_icon = 7; begindefinefloor 70; // marsh grass import = 0; fl_graphic_template = 35; fl_graphic_sheet = 4; fl_which_icon = 5; fl_graphic_ed_template = 60; fl_graphic_ed_sheet = 5; fl_editor_icon = 6; begindefinefloor 71; // red marsh grass fl_graphic_coloradj = 4; begindefinefloor 72; import = 0; fl_graphic_template = 38; begindefinefloor 73; import = 1; fl_graphic_template = 38; begindefinefloor 74; import = 2; fl_graphic_template = 38; begindefinefloor 75; import = 3; fl_graphic_template = 38; begindefinefloor 76; import = 4; fl_graphic_template = 38; begindefinefloor 77; // stone floor import = 0; fl_graphic_template = 42; fl_graphic_sheet = 0; fl_which_icon = 0; fl_graphic_ed_template = 60; fl_graphic_ed_sheet = 8; fl_editor_icon = 6; begindefinefloor 78; fl_which_icon = 1; fl_editor_icon = 7; begindefinefloor 79; fl_which_icon = 2; fl_editor_icon = 8; // TERRAIN TYPES begindefineterrain 0; // imported by other flat, whole space terrains //tr_name = ""; tr_graphic_ed_template = 60; tr_graphic_ed_sheet = 0; tr_graphic_sheet = 0; tr_editor_icon = 0; begindefineterrain 1; // north south wall //tr_name = "Wall"; tr_graphic_template = 20; tr_first_icon = 1; tr_upper_left_point_x = 64; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 64; tr_block_rect1_bottom = 256; tr_block_rect1_right = 192; tr_blockage_type1 = 3; tr_graphic_ed_template = 60; tr_graphic_ed_sheet = 3; tr_editor_icon = 0; begindefineterrain 2; // east west wall tr_first_icon = 0; tr_upper_left_point_x = 0; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 0; tr_block_rect1_bottom = 192; tr_block_rect1_right = 256; tr_blockage_type1 = 3; tr_editor_icon = 1; begindefineterrain 3; // north west wall tr_first_icon = 2; tr_upper_left_point_x = 0; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 0; tr_block_rect1_bottom = 192; tr_block_rect1_right = 192; tr_blockage_type1 = 3; tr_editor_icon = 2; begindefineterrain 4; // sw wall tr_first_icon = 3; tr_upper_left_point_x = 0; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 0; tr_block_rect1_bottom = 192; tr_block_rect1_right = 192; tr_block_rect2_top = 64; tr_block_rect2_left = 64; tr_block_rect2_bottom = 256; tr_block_rect2_right = 192; tr_blockage_type2 = 3; tr_editor_icon = 3; begindefineterrain 5; // se wall tr_first_icon = 4; tr_upper_left_point_x = 64; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 64; tr_block_rect1_bottom = 192; tr_block_rect1_right = 256; tr_block_rect2_top = 64; tr_block_rect2_left = 64; tr_block_rect2_bottom = 256; tr_block_rect2_right = 192; tr_editor_icon = 4; begindefineterrain 6; // ne wall tr_first_icon = 5; tr_upper_left_point_x = 64; tr_upper_left_point_y = 0; tr_block_rect1_top = 64; tr_block_rect1_left = 64; tr_block_rect1_bottom = 192; tr_block_rect1_right = 256; tr_block_rect2_top = 0; tr_block_rect2_left = 64; tr_block_rect2_bottom = 192; tr_block_rect2_right = 192; tr_editor_icon = 5; begindefineterrain 7; // nws wall tr_first_icon = 6; tr_upper_left_point_x = 0; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 64; tr_block_rect1_bottom = 256; tr_block_rect1_right = 192; tr_block_rect2_top = 64; tr_block_rect2_left = 0; tr_block_rect2_bottom = 192; tr_block_rect2_right = 192; tr_editor_icon = 6; begindefineterrain 8; // wse wall tr_graphic_sheet = 1; tr_first_icon = 0; tr_upper_left_point_x = 0; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 64; tr_block_rect1_bottom = 256; tr_block_rect1_right = 192; tr_block_rect2_top = 64; tr_block_rect2_left = 0; tr_block_rect2_bottom = 192; tr_block_rect2_right = 256; tr_editor_icon = 7; begindefineterrain 9; // nse wall tr_first_icon = 1; tr_upper_left_point_x = 64; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 64; tr_block_rect1_bottom = 256; tr_block_rect1_right = 192; tr_block_rect2_top = 64; tr_block_rect2_left = 64; tr_block_rect2_bottom = 192; tr_block_rect2_right = 256; tr_editor_icon = 8; begindefineterrain 10; // wen wall tr_first_icon = 2; tr_upper_left_point_x = 0; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 64; tr_block_rect1_bottom = 192; tr_block_rect1_right = 192; tr_block_rect2_top = 64; tr_block_rect2_left = 0; tr_block_rect2_bottom = 192; tr_block_rect2_right = 256; tr_editor_icon = 9; begindefineterrain 11; // nwse wall tr_first_icon = 3; tr_upper_left_point_x = 0; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 64; tr_block_rect1_bottom = 256; tr_block_rect1_right = 192; tr_block_rect2_top = 64; tr_block_rect2_left = 0; tr_block_rect2_bottom = 192; tr_block_rect2_right = 256; tr_editor_icon = 10; begindefineterrain 12; // north wall cap tr_first_icon = 4; tr_upper_left_point_x = 64; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 64; tr_block_rect1_bottom = 64; tr_block_rect1_right = 192; tr_block_rect2_top = 0; tr_block_rect2_left = 0; tr_block_rect2_bottom = 0; tr_block_rect2_right = 0; tr_editor_icon = 11; begindefineterrain 13; // west wall cap tr_first_icon = 5; tr_upper_left_point_x = 0; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 0; tr_block_rect1_bottom = 192; tr_block_rect1_right = 64; tr_editor_icon = 12; begindefineterrain 14; // south wall cap tr_first_icon = 6; tr_upper_left_point_x = 64; tr_upper_left_point_y = 192; tr_block_rect1_top = 192; tr_block_rect1_left = 64; tr_block_rect1_bottom = 256; tr_block_rect1_right = 192; tr_editor_icon = 13; begindefineterrain 15; // east wall cap tr_graphic_sheet = 2; tr_first_icon = 0; tr_upper_left_point_x = 192; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 192; tr_block_rect1_bottom = 192; tr_block_rect1_right = 256; tr_editor_icon = 14; begindefineterrain 16; // north south wall extra g 1 tr_first_icon = 2; tr_upper_left_point_x = 64; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 64; tr_block_rect1_bottom = 256; tr_block_rect1_right = 192; tr_blockage_type1 = 3; tr_graphic_ed_template = 60; tr_graphic_ed_sheet = 4; tr_editor_icon = 0; begindefineterrain 17; // east west wall extra g 1 tr_first_icon = 1; tr_upper_left_point_x = 0; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 0; tr_block_rect1_bottom = 192; tr_block_rect1_right = 256; tr_blockage_type1 = 3; tr_editor_icon = 1; begindefineterrain 18; // north south wall extra g 2 tr_first_icon = 4; tr_upper_left_point_x = 64; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 64; tr_block_rect1_bottom = 256; tr_block_rect1_right = 192; tr_blockage_type1 = 3; tr_graphic_ed_template = 60; tr_graphic_ed_sheet = 4; tr_editor_icon = 2; begindefineterrain 19; // east west wall extra g 2 tr_first_icon = 3; tr_upper_left_point_x = 0; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 0; tr_block_rect1_bottom = 192; tr_block_rect1_right = 256; tr_blockage_type1 = 3; tr_editor_icon = 3; begindefineterrain 20; // north south wall extra g 2 tr_first_icon = 6; tr_upper_left_point_x = 64; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 64; tr_block_rect1_bottom = 256; tr_block_rect1_right = 192; tr_blockage_type1 = 3; tr_graphic_ed_template = 60; tr_graphic_ed_sheet = 4; tr_editor_icon = 4; begindefineterrain 21; // east west wall extra g 2 tr_first_icon = 5; tr_upper_left_point_x = 0; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 0; tr_block_rect1_bottom = 192; tr_block_rect1_right = 256; tr_blockage_type1 = 3; tr_editor_icon = 5; // begin type 1 high walls begindefineterrain 22; // north south high wall tr_graphic_sheet = 0; tr_first_icon = 1; tr_upper_left_point_x = 64; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 64; tr_block_rect1_bottom = 256; tr_block_rect1_right = 192; tr_blockage_type1 = 3; tr_editor_icon = 6; begindefineterrain 23; // east west high wall tr_first_icon = 0; tr_upper_left_point_x = 0; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 0; tr_block_rect1_bottom = 192; tr_block_rect1_right = 256; tr_blockage_type1 = 3; tr_editor_icon = 7; begindefineterrain 24; // north west high wall tr_first_icon = 2; tr_upper_left_point_x = 0; tr_upper_left_point_y = 0; tr_block_rect1_top = 64; tr_block_rect1_left = 0; tr_block_rect1_bottom = 192; tr_block_rect1_right = 192; tr_blockage_type1 = 3; tr_block_rect2_top = 0; tr_block_rect2_left = 64; tr_block_rect2_bottom = 192; tr_block_rect2_right = 192; tr_blockage_type2 = 3; tr_editor_icon = 8; begindefineterrain 25; // sw high wall tr_first_icon = 3; tr_upper_left_point_x = 0; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 0; tr_block_rect1_bottom = 192; tr_block_rect1_right = 192; tr_block_rect2_top = 64; tr_block_rect2_left = 64; tr_block_rect2_bottom = 256; tr_block_rect2_right = 192; tr_editor_icon = 9; begindefineterrain 26; // se high wall tr_first_icon = 4; tr_upper_left_point_x = 64; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 64; tr_block_rect1_bottom = 192; tr_block_rect1_right = 256; tr_block_rect2_top = 64; tr_block_rect2_left = 64; tr_block_rect2_bottom = 256; tr_block_rect2_right = 192; tr_editor_icon = 10; begindefineterrain 27; // ne high wall tr_first_icon = 5; tr_upper_left_point_x = 64; tr_upper_left_point_y = 0; tr_block_rect1_top = 64; tr_block_rect1_left = 64; tr_block_rect1_bottom = 192; tr_block_rect1_right = 256; tr_block_rect2_top = 0; tr_block_rect2_left = 64; tr_block_rect2_bottom = 192; tr_block_rect2_right = 192; tr_editor_icon = 11; begindefineterrain 28; // wse high wall tr_graphic_sheet = 1; tr_first_icon = 0; tr_upper_left_point_x = 0; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 64; tr_block_rect1_bottom = 256; tr_block_rect1_right = 192; tr_block_rect2_top = 64; tr_block_rect2_left = 0; tr_block_rect2_bottom = 192; tr_block_rect2_right = 256; tr_editor_icon = 12; begindefineterrain 29; // nse high wall tr_graphic_sheet = 1; tr_first_icon = 1; tr_upper_left_point_x = 64; tr_upper_left_point_y = 0; tr_block_rect1_top = 64; tr_block_rect1_left = 64; tr_block_rect1_bottom = 192; tr_block_rect1_right = 259; tr_block_rect2_top = 0; tr_block_rect2_left = 64; tr_block_rect2_bottom = 256; tr_block_rect2_right = 192; tr_editor_icon = 13; begindefineterrain 30; // ns wall 1 import = 16; tr_graphic_ed_sheet = 5; tr_editor_icon = 0; begindefineterrain 31; // ew wall 1 import = 17; tr_graphic_ed_sheet = 5; tr_editor_icon = 1; begindefineterrain 32; // ns wall 2 import = 18; tr_graphic_ed_sheet = 5; tr_editor_icon = 2; begindefineterrain 33; // ew wall 2 import = 19; tr_graphic_ed_sheet = 5; tr_editor_icon = 3; begindefineterrain 34; // ns wall 3 import = 20; tr_graphic_ed_sheet = 5; tr_editor_icon = 4; begindefineterrain 35; // ew wall 3 import = 21; tr_graphic_ed_sheet = 5; tr_editor_icon = 5; // Now define all of the wall 2s. Here, they look just like wall 1s. All of the // real differences in appearance are handled in the code. begindefineterrain 36; import = 1; tr_graphic_ed_sheet = 6; begindefineterrain 37; import = 2; tr_graphic_ed_sheet = 6; begindefineterrain 38; import = 3; tr_graphic_ed_sheet = 6; begindefineterrain 39; import = 4; tr_graphic_ed_sheet = 6; begindefineterrain 40; import = 5; tr_graphic_ed_sheet = 6; begindefineterrain 41; import = 6; tr_graphic_ed_sheet = 6; begindefineterrain 42; import = 7; tr_graphic_ed_sheet = 6; begindefineterrain 43; import = 8; tr_graphic_ed_sheet = 6; begindefineterrain 44; import = 9; tr_graphic_ed_sheet = 6; begindefineterrain 45; import = 10; tr_graphic_ed_sheet = 6; begindefineterrain 46; import = 11; tr_graphic_ed_sheet = 6; begindefineterrain 47; import = 12; tr_graphic_ed_sheet = 6; begindefineterrain 48; import = 13; tr_graphic_ed_sheet = 6; begindefineterrain 49; import = 14; tr_graphic_ed_sheet = 6; begindefineterrain 50; import = 15; tr_graphic_ed_sheet = 6; begindefineterrain 51; import = 16; tr_graphic_ed_sheet = 7; begindefineterrain 52; import = 17; tr_graphic_ed_sheet = 7; begindefineterrain 53; import = 18; tr_graphic_ed_sheet = 7; begindefineterrain 54; import = 19; tr_graphic_ed_sheet = 7; begindefineterrain 55; import = 20; tr_graphic_ed_sheet = 7; begindefineterrain 56; import = 21; tr_graphic_ed_sheet = 7; begindefineterrain 57; import = 22; tr_graphic_ed_sheet = 7; begindefineterrain 58; import = 23; tr_graphic_ed_sheet = 7; begindefineterrain 59; import = 24; tr_graphic_ed_sheet = 7; begindefineterrain 60; import = 25; tr_graphic_ed_sheet = 7; begindefineterrain 61; import = 26; tr_graphic_ed_sheet = 7; begindefineterrain 62; import = 27; tr_graphic_ed_sheet = 7; begindefineterrain 63; import = 28; tr_graphic_ed_sheet = 7; begindefineterrain 64; import = 29; tr_graphic_ed_sheet = 7; begindefineterrain 65; import = 30; tr_graphic_ed_sheet = 8; begindefineterrain 66; import = 31; tr_graphic_ed_sheet = 8; begindefineterrain 67; import = 32; tr_graphic_ed_sheet = 8; begindefineterrain 68; import = 33; tr_graphic_ed_sheet = 8; begindefineterrain 69; import = 34; tr_graphic_ed_sheet = 8; begindefineterrain 70; import = 35; tr_graphic_ed_sheet = 8; begindefineterrain 75; // boulder // imported to other terrain types which are 2x2 in center of space and don't block sight //tr_name = "Boulder"; tr_graphic_template = 0; tr_graphic_sheet = 3; tr_first_icon = 0; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 0; tr_editor_icon = 0; tr_upper_left_point_x = 64; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 64; tr_block_rect1_bottom = 192; tr_block_rect1_right = 192; tr_blockage_type1 = 2; tr_block_rect2_top = 0; tr_block_rect2_left = 0; tr_block_rect2_bottom = 0; tr_block_rect2_right = 0; tr_blockage_type2 = 0; begindefineterrain 76; // boulder tr_editor_icon = 1; tr_first_icon = 1; begindefineterrain 77; // boulder tr_editor_icon = 2; tr_first_icon = 2; tr_upper_left_point_x = 0; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 0; tr_block_rect1_bottom = 256; tr_block_rect1_right = 256; begindefineterrain 80; // solid trees 1 // imported by all terrains which clog up whole space //tr_name = "Trees"; tr_editor_icon = 5; tr_graphic_template = 26; tr_graphic_sheet = 0; tr_first_icon = 0; tr_upper_left_point_x = 0; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 0; tr_block_rect1_bottom = 256; tr_block_rect1_right = 256; tr_first_icon_offset_y = 0; tr_blockage_type1 = 3; begindefineterrain 81; // solid trees 2 tr_first_icon = 1; tr_editor_icon = 6; begindefineterrain 83; // tree import = 75; //tr_name = "Tree"; tr_graphic_template = 29; tr_graphic_sheet = 0; tr_first_icon = 0; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 1; tr_editor_icon = 0; tr_first_icon_offset_y = -10; begindefineterrain 84; // tree tr_first_icon = 1; tr_editor_icon = 1; begindefineterrain 85; // tree tr_first_icon = 2; tr_editor_icon = 2; begindefineterrain 86; // tree tr_first_icon = 3; tr_editor_icon = 3; begindefineterrain 88; // rubble import = 0; //tr_name = "Rubble"; tr_graphic_template = 35; tr_graphic_sheet = 2; tr_first_icon = 0; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 1; tr_editor_icon = 8; begindefineterrain 89; // rubble tr_first_icon = 1; tr_editor_icon = 9; begindefineterrain 90; // rubble tr_first_icon = 2; tr_editor_icon = 10; begindefineterrain 91; // rubble tr_first_icon = 3; tr_editor_icon = 11; begindefineterrain 95; // walkways // imported for other floor-covering non-blocked terrains import = 0; //tr_name = "Walkway"; tr_graphic_ed_template = 60; tr_graphic_ed_sheet = 2; tr_editor_icon = 7; tr_graphic_template = 35; tr_graphic_sheet = 0; tr_first_icon = 3; begindefineterrain 96; // walkways tr_editor_icon = 10; tr_first_icon = 0; begindefineterrain 97; // walkways tr_editor_icon = 9; tr_first_icon = 1; begindefineterrain 98; // walkways tr_editor_icon = 8; tr_first_icon = 2; begindefineterrain 99; // pool //tr_name = "Pool"; tr_graphic_template = 31; tr_graphic_sheet = 3; tr_first_icon = 0; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 3; tr_editor_icon = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 0; tr_block_rect1_bottom = 256; tr_block_rect1_right = 256; tr_blockage_type1 = 2; tr_first_icon_offset_y = -10; begindefineterrain 100; // fire import = 75; tr_graphic_template = 28; tr_graphic_sheet = 1; tr_first_icon = 5; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 3; tr_editor_icon = 1; tr_num_anim_steps = 4; tr_first_icon_offset_y = -15; begindefineterrain 101; // log import = 1; tr_graphic_template = 31; tr_graphic_sheet = 3; tr_first_icon = 2; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 3; tr_editor_icon = 2; tr_blockage_type1 = 2; tr_first_icon_offset_y = -15; begindefineterrain 102; // log import = 2; tr_graphic_template = 31; tr_graphic_sheet = 3; tr_first_icon = 1; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 3; tr_editor_icon = 3; tr_blockage_type1 = 2; tr_first_icon_offset_y = -15; begindefineterrain 104; // table 1 n-s // importer by other north-south counter-like objects //tr_name = "Table"; tr_graphic_template = 27; tr_graphic_sheet = 0; tr_first_icon = 5; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 3; tr_editor_icon = 4; tr_upper_left_point_x = 64; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 64; tr_block_rect1_bottom = 256; tr_block_rect1_right = 192; tr_first_icon_offset_y = 0; tr_blockage_type1 = 2; tr_terrain_vertical_offset = 21; tr_first_icon_offset_y = -6; begindefineterrain 105; // table 1 e-w // importer by other east-west counter-like objects tr_first_icon = 4; tr_editor_icon = 5; tr_upper_left_point_x = 0; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 0; tr_block_rect1_bottom = 192; tr_block_rect1_right = 256; tr_first_icon_offset_y = -6; begindefineterrain 106; // table 2 n-s import = 104; //tr_name = "Table"; tr_graphic_template = 27; tr_graphic_sheet = 1; tr_first_icon = 1; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 3; tr_editor_icon = 6; begindefineterrain 107; // table 2 e-w import = 105; //tr_name = "Table"; tr_graphic_template = 27; tr_graphic_sheet = 1; tr_first_icon = 0; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 3; tr_editor_icon = 7; begindefineterrain 108; // pillar 1 // imported by other pillar-like objects //tr_name = "Pillar"; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 1; tr_editor_icon = 4; tr_graphic_template = 29; tr_graphic_sheet = 0; tr_first_icon = 4; tr_upper_left_point_x = 64; tr_upper_left_point_y = 64; tr_block_rect1_top = 64; tr_block_rect1_left = 64; tr_block_rect1_bottom = 192; tr_block_rect1_right = 192; tr_first_icon_offset_y = -12; tr_blockage_type1 = 2; tr_block_rect2_top = 0; tr_block_rect2_left = 0; tr_block_rect2_bottom = 0; tr_block_rect2_right = 0; tr_blockage_type2 = 0; begindefineterrain 109; // pillar 1 tr_editor_icon = 6; tr_first_icon = 6; begindefineterrain 114; // sleeping pallet import = 0; //tr_name = "Pallet"; tr_graphic_template = 35; tr_graphic_sheet = 1; tr_first_icon = 2; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 0; tr_editor_icon = 10; begindefineterrain 115; // sleeping pallet tr_first_icon = 3; tr_editor_icon = 11; begindefineterrain 116; // statue import = 75; tr_graphic_template = 29; tr_graphic_sheet = 0; tr_first_icon = 7; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 2; tr_editor_icon = 4; tr_first_icon_offset_y = -18; begindefineterrain 117; // statue 2 tr_first_icon = 8; tr_editor_icon = 5; begindefineterrain 118; // statue 3 tr_first_icon = 9; tr_editor_icon = 5; begindefineterrain 119; // statue 4 tr_first_icon = 10; tr_editor_icon = 5; begindefineterrain 120; // statue ruined tr_graphic_template = 28; tr_graphic_sheet = 0; tr_first_icon = 6; tr_editor_icon = 6; begindefineterrain 121; // counter 2 n-s import = 104; //tr_name = "Counter"; tr_graphic_template = 27; tr_graphic_sheet = 0; tr_first_icon = 1; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 2; tr_editor_icon = 1; tr_terrain_vertical_offset = 19; begindefineterrain 122; // counter 2 e-w import = 105; //tr_name = "Counter"; tr_graphic_template = 27; tr_graphic_sheet = 0; tr_first_icon = 0; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 2; tr_editor_icon = 0; tr_terrain_vertical_offset = 19; begindefineterrain 123; // counter 2 n-s import = 104; //tr_name = "Counter"; tr_graphic_template = 27; tr_graphic_sheet = 0; tr_first_icon = 3; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 2; tr_editor_icon = 3; tr_terrain_vertical_offset = 19; begindefineterrain 124; // counter 2 e-w import = 105; //tr_name = "Counter"; tr_graphic_template = 27; tr_graphic_sheet = 0; tr_first_icon = 2; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 2; tr_editor_icon = 2; tr_terrain_vertical_offset = 19; begindefineterrain 125; // pillar ruined import = 75; //tr_name = "Pillar"; tr_graphic_template = 28; tr_graphic_sheet = 0; tr_first_icon = 9; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 1; tr_editor_icon = 7; tr_first_icon_offset_y = -12; begindefineterrain 127; // rug import = 0; //tr_name = "Rug"; tr_graphic_template = 35; tr_graphic_sheet = 1; tr_first_icon = 0; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 3; tr_editor_icon = 8; begindefineterrain 128; // logs // imported by other 128x128 objects in nw corner of space objects //tr_name = "Woodpile"; tr_graphic_template = 28; tr_graphic_sheet = 1; tr_first_icon = 9; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 1; tr_editor_icon = 12; tr_upper_left_point_x = 0; tr_upper_left_point_y = 0; tr_block_rect1_top = 0; tr_block_rect1_left = 0; tr_block_rect1_bottom = 128; tr_block_rect1_right = 128; tr_first_icon_offset_y = -34; tr_first_icon_offset_x = 6; tr_blockage_type1 = 2; tr_block_rect2_top = 0; tr_block_rect2_left = 0; tr_block_rect2_bottom = 0; tr_block_rect2_right = 0; tr_blockage_type2 = 0; begindefineterrain 129; // stalag import = 128; //tr_name = "Stalagmites"; tr_graphic_template = 28; tr_graphic_sheet = 2; tr_first_icon = 0; tr_editor_icon = 13; begindefineterrain 130; // small stalag import = 0; //tr_name = "Stalagmites"; tr_graphic_template = 28; tr_graphic_sheet = 2; tr_first_icon = 1; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 1; tr_editor_icon = 14; begindefineterrain 131; import = 80; //tr_name = "Firepit"; tr_graphic_template = 35; tr_graphic_sheet = 9; tr_first_icon = 0; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 2; tr_editor_icon = 7; tr_num_anim_steps = 1; tr_blockage_type1 = 2; tr_first_icon_offset_y = -6; begindefineterrain 132; import = 80; //tr_name = "Old Firepit"; tr_graphic_template = 35; tr_graphic_sheet = 9; tr_first_icon = 1; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 2; tr_editor_icon = 8; tr_blockage_type1 = 2; tr_first_icon_offset_y = -6; begindefineterrain 133; // spine floor import = 80; //tr_name = "Spiny Floor"; tr_graphic_template = 35; tr_graphic_sheet = 1; tr_first_icon = 1; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 3; tr_editor_icon = 9; tr_blockage_type1 = 2; begindefineterrain 134; // refuse import = 0; //tr_name = "Refuse"; tr_graphic_template = 28; tr_graphic_sheet = 0; tr_first_icon = 7; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 0; tr_editor_icon = 7; tr_first_icon_offset_y = -10; begindefineterrain 135; // refuse tr_first_icon = 8; tr_editor_icon = 8; begindefineterrain 136; // pallet import = 0; //tr_name = "Pallet"; tr_graphic_template = 35; tr_graphic_sheet = 1; tr_first_icon = 4; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 0; tr_editor_icon = 12; begindefineterrain 137; // pallet tr_first_icon = 5; tr_editor_icon = 13; begindefineterrain 138; // small table import = 75; tr_graphic_template = 28; tr_graphic_sheet = 2; tr_first_icon = 4; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 0; tr_editor_icon = 9; tr_terrain_vertical_offset = 10; tr_first_icon_offset_y = -10; begindefineterrain 139; import = 80; //tr_name = "Cooking Pit"; tr_graphic_template = 35; tr_graphic_sheet = 2; tr_first_icon = 4; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 2; tr_editor_icon = 9; tr_num_anim_steps = 1; tr_blockage_type1 = 2; begindefineterrain 140; tr_first_icon = 5; tr_editor_icon = 10; begindefineterrain 141; // Crops import = 0; //tr_name = "Crops"; tr_graphic_template = 35; tr_graphic_sheet = 4; tr_first_icon = 4; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 0; tr_editor_icon = 14; begindefineterrain 142; // Runes //tr_name = "Runes"; tr_graphic_template = 35; tr_graphic_sheet = 2; tr_first_icon = 6; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 2; tr_editor_icon = 11; tr_first_icon_offset_y = -6; begindefineterrain 143; // Glowing Runes tr_graphic_appearadj = 2; begindefineterrain 144; import = 0; tr_graphic_template = 35; tr_graphic_sheet = 6; tr_first_icon = 0; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 2; tr_editor_icon = 13; begindefineterrain 145; // mine ore import = 80; //tr_name = "Mine Ore"; tr_graphic_template = 35; tr_graphic_sheet = 6; tr_first_icon = 1; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 0; tr_editor_icon = 15; tr_blockage_type1 = 2; begindefineterrain 146; // barrel import = 128; tr_graphic_template = 28; tr_graphic_sheet = 8; tr_first_icon = 1; tr_graphic_ed_template = 60; tr_graphic_ed_sheet = 5; tr_editor_icon = 8; tr_first_icon_offset_y = -26; begindefineterrain 147; // leaking barrel tr_first_icon = 3; tr_editor_icon = 12; begindefineterrain 148; // several barrels import = 80; tr_graphic_template = 27; tr_graphic_sheet = 1; tr_first_icon = 2; tr_graphic_ed_template = 60; tr_graphic_ed_sheet = 5; tr_editor_icon = 9; tr_blockage_type1 = 2; tr_first_icon_offset_y = -5; begindefineterrain 150; // power spires import = 80; tr_graphic_template = 26; tr_graphic_sheet = 2; tr_first_icon = 0; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 2; tr_editor_icon = 14; tr_blockage_type1 = 2; begindefineterrain 151; // power spires, glowing tr_graphic_appearadj = 2; begindefineterrain 152; // power spires, broken tr_graphic_appearadj = 0; tr_editor_icon = 15; tr_first_icon = 1; begindefineterrain 153; // fungal panel n-s import = 104; tr_graphic_template = 27; tr_graphic_sheet = 1; tr_first_icon = 5; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 3; tr_editor_icon = 14; begindefineterrain 154; // fungal panel e-w import = 105; tr_graphic_template = 27; tr_graphic_sheet = 1; tr_first_icon = 4; tr_graphic_ed_template = 61; tr_graphic_ed_sheet = 3; tr_editor_icon = 15; begindefineterrain 155; // boat import = 80; tr_graphic_template = 27; tr_graphic_sheet = 1; tr_first_icon = 3; tr_graphic_ed_template = 60; tr_graphic_ed_sheet = 5; tr_editor_icon = 9; tr_blockage_type1 = 2; // ABILITY TYPES // Reserving 0 - 99 for hostile, targeted abils (touch and missile) // 100 - 199 Just happen abilities (both friendly and hostile), non-targeted // 200 - 255 Targeted abilities used on friends (touch, generally) begindefineability 9; // Held in reserve to import to totally flush values begindefineability 0; // import for basic melee damage ab_name = "Melee Attack"; ab_abil_type = 0; ab_graphic_type = 1; ab_stat_ability_linked_to = 4; ab_stat_for_ability_bonus = -1; ab_effect_type = 0; ab_effect_per_level = 8; ab_accuracy_adjust = 60; ab_ability_sound = 16; ab_impact_sound = 8; ab_impact_sfx_effect = 10; ab_random_effect_shift = 1; begindefineability 1; ab_name = "Bite"; ab_ability_sound = 16; ab_impact_sound = 12; begindefineability 2; ab_name = "Sword"; ab_effect_per_level = 8; ab_accuracy_adjust = 50; ab_ability_sound = 16; ab_impact_sound = 7; // Begin simple projectiles begindefineability 3; // Basic missile for importation ab_name = "Firebolt"; ab_abil_type = 2; ab_graphic_type = 0; ab_graphic_template = 1; ab_graphic_sheet = 0; ab_stat_ability_linked_to = 40; ab_stat_for_ability_bonus = 9; ab_effect_type = 0; ab_effect_per_level = 6; ab_range = 8; ab_speed = 72; ab_turn_rate = 1; ab_impact_sfx_effect = 0; ab_random_effect_shift = 0; ab_ability_sound = 132; ab_impact_sound = 9; ab_damage_type = 2; ab_energy_cost = 4; ab_essence_cost = 0; ab_accuracy_adjust = 60; begindefineability 4; ab_name = "Searer"; ab_abil_type = 3; ab_graphic_template = 1; ab_graphic_sheet = 1; ab_stat_ability_linked_to = 41; ab_stat_for_ability_bonus = 9; ab_effect_type = 306; ab_effect_per_level = 7; ab_range = 8; ab_impact_sfx_effect = 6; ab_ability_sound = 132; ab_impact_sound = 158; ab_damage_type = 5; ab_energy_cost = 40; ab_essence_cost = 1; ab_accuracy_adjust = 70; begindefineability 5; import = 3; ab_name = "Searing Orbs"; ab_graphic_sheet = 4; ab_stat_ability_linked_to = 42; ab_stat_for_ability_bonus = 9; ab_effect_per_level = 8; ab_impact_sfx_effect = 7; ab_num_of_missiles = 3; ab_ability_sound = 107; ab_impact_sound = 117; ab_damage_type = 1; ab_energy_cost = 60; ab_essence_cost = 4; ab_accuracy_adjust = 70; begindefineability 7; ab_name = "Diamond Spray"; ab_num_of_missiles = 8; ab_effect_per_level = 10; ab_energy_cost = 0; ab_essence_cost = 0; ab_accuracy_adjust = 70; begindefineability 10; // Imported for instant effects with nimbus around target ab_name = "Stun"; ab_abil_type = 1; ab_graphic_type = 1; ab_stat_ability_linked_to = 46; ab_stat_for_ability_bonus = 10; ab_effect_type = 303; ab_effect_per_level = 5; ab_impact_sfx_effect = 3; ab_number_of_effect = 10; ab_ability_sound = 104; ab_impact_sound = -1; ab_damage_type = 1; ab_energy_cost = 0; ab_essence_cost = 0; ab_accuracy_adjust = 70; begindefineability 13; ab_name = "Terror"; ab_abil_type = 1; ab_graphic_type = 1; ab_stat_ability_linked_to = 46; ab_stat_for_ability_bonus = 10; ab_effect_type = 307; ab_effect_per_level = 5; ab_impact_sfx_effect = 3; ab_number_of_effect = 10; ab_ability_sound = 123; ab_impact_sound = -1; ab_energy_cost = 80; ab_essence_cost = 2; ab_accuracy_adjust = 70; begindefineability 14; // pc's terror ab_effect_type = 107; ab_effect_per_level = 1; begindefineability 15; ab_name = "Dominate"; ab_abil_type = 1; ab_graphic_type = 1; ab_stat_ability_linked_to = 47; ab_stat_for_ability_bonus = 10; ab_effect_type = 3; ab_effect_per_level = 1; ab_impact_sfx_effect = 4; ab_ability_sound = 128; ab_impact_sound = -1; ab_energy_cost = 120; ab_essence_cost = 7; ab_accuracy_adjust = 70; begindefineability 17; import = 3; ab_name = "Ice Lance"; ab_effect_per_level = 5; ab_graphic_sheet = 3; ab_damage_type = 6; ab_stunning_chance = 70; ab_accuracy_adjust = 70; ab_ability_sound = 118; ab_impact_sound = 9; ab_impact_sfx_effect = 9; begindefineability 20; ab_name = "Javelin"; ab_abil_type = 3; ab_graphic_type = 0; ab_graphic_template = 2; ab_graphic_sheet = 0; ab_stat_ability_linked_to = 5; ab_stat_for_ability_bonus = -1; ab_ability_sound = 2; ab_impact_sound = 8; ab_effect_type = 0; ab_effect_per_level = 6; ab_energy_cost = 0; ab_essence_cost = 0; ab_damage_type = 0; ab_impact_sfx_effect = 10; ab_random_effect_shift = 1; begindefineability 25; import = 10; ab_name = "Disruption"; ab_effect_per_level = 16; ab_damage_type = 3; ab_effect_type = 0; ab_impact_sound = 114; // THorn/projectile abilities begindefineability 50; import = 3; ab_name = "Thorn"; ab_abil_type = 2; ab_graphic_sheet = 2; ab_stat_ability_linked_to = 5; ab_stat_for_ability_bonus = 1; ab_effect_type = 0; ab_effect_per_level = 5; ab_impact_sfx_effect = -1; ab_missile_short_range = 1; ab_damage_type = 0; ab_ability_sound = 159; ab_impact_sound = 8; ab_impact_sfx_effect = 10; ab_random_effect_shift = 1; begindefineability 52; ab_name = "Venom Thorn"; ab_effect_type = 302; ab_effect_per_level = 6; ab_missile_short_range = 1; ab_impact_sfx_effect = 5; begindefineability 54; ab_name = "Acid Thorn"; ab_effect_type = 306; ab_effect_per_level = 8; ab_missile_short_range = 1; ab_impact_sfx_effect = 6; begindefineability 56; ab_name = "Submission Thorn"; ab_effect_type = 303; ab_effect_per_level = 10; ab_missile_short_range = 1; ab_impact_sound = 123; ab_impact_sfx_effect = 9; begindefineability 58; ab_name = "Reapers"; ab_effect_type = 0; ab_effect_per_level = 14; ab_missile_short_range = 1; ab_impact_sound = 131; ab_impact_sfx_effect = 18; // Other projectiles begindefineability 60; import = 3; ab_name = "Decaying Ray"; ab_abil_type = 2; ab_graphic_sheet = 5; ab_effect_type = 302; // poison ab_effect_per_level = 5; ab_impact_sfx_effect = -1; ab_impact_sound = 165; begindefineability 62; ab_name = "Charm Ray"; ab_abil_type = 2; ab_graphic_sheet = 5; ab_effect_type = 305; ab_effect_per_level = 4; ab_impact_sfx_effect = -1; ab_impact_sound = 128; begindefineability 64; ab_name = "Slowing Mist"; ab_abil_type = 2; ab_graphic_sheet = 5; ab_effect_type = 401; ab_effect_per_level = 5; ab_impact_sfx_effect = -1; ab_impact_sound = 124; // Other melee abilities begindefineability 80; import = 0; ab_name = "Poison Sting"; ab_effect_type = 102; ab_effect_per_level = 3; ab_impact_sfx_effect = 10; ab_random_effect_shift = 1; begindefineability 81; ab_name = "Poison Bite"; ab_effect_type = 302; ab_effect_per_level = 7; begindefineability 82; ab_name = "Icy Touch"; ab_effect_type = 401; ab_effect_per_level = 6; ab_impact_sfx_effect = 9; ab_random_effect_shift = 1; begindefineability 84; ab_name = "Stun Touch"; ab_effect_type = 303; ab_effect_per_level = 6; begindefineability 85; // like stun touch, but nastier and with different name ab_name = "Radiate Energy"; ab_effect_per_level = 8; ab_ability_sound = 136; ab_impact_sound = -1; begindefineability 86; ab_name = "Confusing Touch"; ab_effect_type = 400; ab_effect_per_level = 8; ab_ability_sound = 16; ab_impact_sound = 128; // Begein radaited (non-targeted) abilities begindefineability 100; // imported for radiated abils import = 9; ab_name = "War Blessing"; ab_abil_type = 22; ab_graphic_type = 1; ab_graphic_template = 40; ab_graphic_sheet = 2; ab_stat_ability_linked_to = 50; ab_stat_for_ability_bonus = 11; ab_effect_type = 25; ab_effect_per_level = 3; ab_impact_sfx_effect = 5; ab_number_of_effect = 10; ab_range = 5; ab_energy_cost = 40; ab_essence_cost = 6; ab_ability_sound = 100; begindefineability 110; ab_name = "Speed"; ab_abil_type = 22; ab_graphic_type = 1; ab_graphic_template = 40; ab_graphic_sheet = 2; ab_stat_ability_linked_to = 51; ab_stat_for_ability_bonus = 11; ab_effect_type = 24; ab_effect_per_level = 3; ab_impact_sfx_effect = 6; ab_range = 5; ab_energy_cost = 100; ab_essence_cost = 12; ab_ability_sound = 101; begindefineability 120; ab_name = "Unlock"; ab_abil_type = 24; ab_graphic_type = 2; ab_graphic_template = 40; ab_graphic_sheet = 2; ab_stat_ability_linked_to = 45; ab_stat_for_ability_bonus = 10; ab_effect_type = 27; ab_effect_per_level = 1; ab_impact_sfx_effect = -1; ab_range = 2; ab_energy_cost = 50; ab_essence_cost = 5; ab_ability_sound = 120; begindefineability 130; ab_name = "Mass Restore"; ab_abil_type = 22; ab_graphic_type = 1; ab_graphic_template = 40; ab_graphic_sheet = 2; ab_stat_ability_linked_to = 57; ab_stat_for_ability_bonus = 18; ab_effect_type = 23; ab_effect_per_level = 4; ab_impact_sfx_effect = 7; ab_range = 5; ab_energy_cost = 150; ab_essence_cost = 10; ab_ability_sound = 120; begindefineability 140; ab_name = "Mass Energize"; ab_abil_type = 22; ab_graphic_type = 1; ab_graphic_template = 40; ab_graphic_sheet = 2; ab_stat_ability_linked_to = 52; ab_stat_for_ability_bonus = 11; ab_effect_type = 26; ab_effect_per_level = 3; ab_impact_sfx_effect = 6; ab_range = 5; ab_energy_cost = 150; ab_essence_cost = 12; ab_ability_sound = 120; // Begein targeted, beneficial abilities begindefineability 200; // imported for other targeted, beneficial import = 9; ab_name = "Heal"; ab_abil_type = 11; ab_graphic_type = 1; //ab_graphic_template = 40; //ab_graphic_sheet = 2; ab_stat_ability_linked_to = 55; ab_stat_for_ability_bonus = 18; ab_effect_type = 21; ab_impact_sfx_effect = 5; ab_number_of_effect = 10; ab_effect_per_level = 6; ab_range = 8; ab_energy_cost = 10; ab_essence_cost = 2; ab_ability_sound = 160; begindefineability 201; ab_name = "Heal Self"; ab_abil_type = 21; begindefineability 202; ab_name = "Heal Group"; ab_abil_type = 22; ab_range = 5; begindefineability 204; // imported for other targeted, beneficial import = 200; ab_name = "Food"; ab_effect_per_level = 1; ab_impact_sfx_effect = -1; ab_energy_cost = 0; ab_essence_cost = 0; ab_ability_sound = 138; begindefineability 210; ab_name = "Cure Effects"; ab_abil_type = 11; ab_graphic_type = 1; //ab_graphic_template = 40; //ab_graphic_sheet = 2; ab_stat_ability_linked_to = 56; ab_stat_for_ability_bonus = 18; ab_effect_type = 22; ab_effect_per_level = 6; ab_impact_sfx_effect = 4; ab_number_of_effect = 10; ab_range = 8; ab_energy_cost = 25; ab_essence_cost = 1; ab_ability_sound = 160; begindefineability 211; ab_name = "Cure Self"; ab_abil_type = 21; begindefineability 212; ab_name = "Cure Group"; ab_abil_type = 22; ab_range = 5; begindefineability 215; ab_name = "Haste Other"; ab_abil_type = 11; ab_graphic_type = 1; //ab_graphic_template = 40; //ab_graphic_sheet = 2; ab_stat_ability_linked_to = 51; ab_stat_for_ability_bonus = 18; ab_effect_type = 24; ab_effect_per_level = 2; ab_impact_sfx_effect = 4; ab_number_of_effect = 10; ab_range = 8; ab_energy_cost = 20; ab_essence_cost = 2; ab_ability_sound = 101; begindefineability 216; ab_name = "Haste Self"; ab_abil_type = 21; begindefineability 217; ab_name = "Haste Group"; ab_abil_type = 22; ab_range = 5; begindefineability 220; ab_name = "Restore essence"; ab_abil_type = 21; ab_graphic_type = 1; ab_effect_type = 28; ab_effect_per_level = 3; ab_impact_sfx_effect = 4; ab_number_of_effect = 10; ab_range = 8; ab_energy_cost = 0; ab_essence_cost = 0; ab_ability_sound = 164; begindefineability 225; ab_name = "Shield Other"; ab_abil_type = 11; ab_graphic_type = 1; ab_effect_type = 29; ab_effect_per_level = 2; ab_impact_sfx_effect = 4; ab_number_of_effect = 10; ab_range = 8; ab_ability_sound = 164; begindefineability 226; ab_name = "Shield Self"; ab_abil_type = 21; begindefineability 227; ab_name = "Shield Group"; ab_abil_type = 22; ab_range = 5; begindefineability 230; ab_name = "Bless Other"; ab_abil_type = 11; ab_graphic_type = 1; ab_effect_type = 25; ab_effect_per_level = 2; ab_impact_sfx_effect = 4; ab_number_of_effect = 10; ab_range = 8; ab_ability_sound = 100; begindefineability 231; ab_name = "Bless Self"; ab_abil_type = 21; begindefineability 232; ab_name = "Bless Group"; ab_abil_type = 22; ab_range = 5; // CREATURE TYPES begindefinecreature 9; // base creature // This slot stores the base unedited creature. // Used for importation. cr_size = 128; cr_default_script = "basicnpc"; cr_statistic 0 = 1; cr_statistic 1 = 1; cr_statistic 2 = 1; cr_statistic 3 = 1; begindefinecreature 0; cr_name = "Shaper"; cr_graphic_template = 110; cr_max_health = 12; cr_max_energy = 20; cr_max_essence = 10; cr_regen_rate = 2; cr_energy_regen_rate = 2; cr_walk_speed = 24; //base_speed; cr_base_level = 1; cr_sound_when_slain = 127; // These are all of the main character's combat abils. // Abilities used in town are handled in hardcode cr_abil_num 0 = 0; // punch cr_abil_level 0 = 1; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 3; // firebolt cr_abil_level 1 = 1; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; cr_abil_num 2 = 4; // searer cr_abil_level 2 = 1; cr_abil_pose_for_casting 2 = 2; cr_abil_step_of_launch 2 = 8; cr_abil_anim_in_reverse 2 = 1; cr_abil_num 3 = 5; // orbs cr_abil_level 3 = 1; cr_abil_pose_for_casting 3 = 2; cr_abil_step_of_launch 3 = 8; cr_abil_anim_in_reverse 3 = 1; cr_abil_num 4 = 120; // unlock cr_abil_level 4 = 0; cr_abil_pose_for_casting 4 = 5; cr_abil_step_of_launch 4 = 8; cr_abil_anim_in_reverse 4 = 1; //cr_abil_casting_sound 4 = 123; cr_abil_num 5 = 13; // terror cr_abil_level 5 = 0; cr_abil_pose_for_casting 5 = 5; cr_abil_step_of_launch 5 = 8; cr_abil_anim_in_reverse 5 = 1; //cr_abil_casting_sound 5 = 123; cr_abil_num 6 = 15; // dominate cr_abil_level 6 = 0; cr_abil_pose_for_casting 6 = 5; cr_abil_step_of_launch 6 = 8; cr_abil_anim_in_reverse 6 = 1; //cr_abil_casting_sound 6 = 123; cr_abil_num 7 = 100; // war blessing cr_abil_level 7 = 0; cr_abil_pose_for_casting 7 = 5; cr_abil_step_of_launch 7 = 8; cr_abil_anim_in_reverse 7 = 1; //cr_abil_casting_sound 7 = 123; cr_abil_num 8 = 110; // speed cr_abil_level 8 = 0; cr_abil_pose_for_casting 8 = 5; cr_abil_step_of_launch 8 = 8; cr_abil_anim_in_reverse 8 = 1; //cr_abil_casting_sound 8 = 123; cr_abil_num 9 = 140; // mass energize cr_abil_level 9 = 0; cr_abil_pose_for_casting 9 = 5; cr_abil_step_of_launch 9 = 8; cr_abil_anim_in_reverse 9 = 1; //cr_abil_casting_sound 9 = 123; cr_abil_num 10 = 200; // heal cr_abil_level 10 = 2; cr_abil_pose_for_casting 10 = 5; cr_abil_step_of_launch 10 = 8; cr_abil_anim_in_reverse 10 = 1; //cr_abil_casting_sound 10 = 123; cr_abil_num 11 = 210; // cure cr_abil_level 11 = 0; cr_abil_pose_for_casting 11 = 5; cr_abil_step_of_launch 11 = 8; cr_abil_anim_in_reverse 11 = 1; //cr_abil_casting_sound 11 = 123; cr_abil_num 12 = 130; // mass restore cr_abil_level 12 = 0; cr_abil_pose_for_casting 12 = 5; cr_abil_step_of_launch 12 = 8; cr_abil_anim_in_reverse 12 = 1; //cr_abil_casting_sound 12 = 123; begindefinecreature 3; cr_name = "Guardian"; cr_graphic_template = 100; cr_max_health = 24; cr_max_energy = 20; cr_max_essence = 40; cr_regen_rate = 2; cr_energy_regen_rate = 2; cr_walk_speed = 24; //base_speed; cr_base_level = 1; cr_sound_when_slain = 127; begindefinecreature 6; cr_name = "Agent"; cr_graphic_template = 120; cr_max_health = 20; cr_max_energy = 20; cr_max_essence = 10; cr_regen_rate = 2; cr_energy_regen_rate = 2; cr_walk_speed = 24; //base_speed; cr_base_level = 1; cr_sound_when_slain = 106; // Begin Fyora begindefinecreature 10; // PC created fyora // imported for all fyora types import = 9; cr_name = "Fyora"; cr_graphic_template = 11; cr_max_health = 25; cr_max_energy = 20; cr_max_essence = 0; cr_natural_armor = 4; cr_regen_rate = 2; cr_energy_regen_rate = 2; cr_walk_speed = 20; //base_speed; cr_base_level = 1; cr_creature_type = 1; cr_sound_when_slain = 111; cr_default_attitude = 1; cr_default_strategy = 1; cr_default_courage = 70; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 0; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 7; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 3; // firebolt cr_abil_level 1 = 2; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; cr_abil_casting_sound 1 = 157; begindefinecreature 11; // Basic friendly fyora cr_graphic_coloradj = 8; cr_default_attitude = 2; cr_walk_speed = 24; //base_speed; begindefinecreature 12; // Basic hostile fyora cr_name = "Rogue Fyora"; cr_graphic_coloradj = 16; cr_default_attitude = 4; cr_max_health = 125; cr_base_level = 12 cr_walk_speed = 24; //base_speed; cr_abil_level 0 = 3; cr_abil_level 1 = 6; begindefinecreature 13; cr_name = "Enraged Fyora"; cr_default_attitude = 4; cr_max_health = 120; cr_base_level = 22; cr_walk_speed = 48; //base_speed; begindefinecreature 14; cr_name = "Sear"; cr_graphic_coloradj = 24; cr_max_health = 100; cr_base_level = 4; cr_walk_speed = 24; //base_speed; begindefinecreature 15; cr_name = "Warped Fyora"; cr_base_level = 11; cr_walk_speed = 24; //base_speed; begindefinecreature 16; cr_name = "Charged Fyora"; cr_base_level = 19; cr_graphic_appearadj = 2; cr_walk_speed = 74; //base_speed; cr_start_item 0 = 130; cr_start_item_chance 0 = 1; begindefinecreature 17; // PC created cryoa import = 10; cr_name = "Cryoa"; cr_walk_speed = 24; //base_speed; cr_graphic_coloradj = 1; cr_base_level = 4; cr_abil_num 1 = 17; begindefinecreature 18; // enemy cryoa cr_default_attitude = 4; cr_graphic_coloradj = 17; cr_base_level = 9; cr_walk_speed = 64; //base_speed; begindefinecreature 20; // pc created thahd // base for all thahd imports import = 9; cr_name = "Thahd"; cr_graphic_template = 13; cr_max_health = 20; cr_regen_rate = 2; cr_walk_speed = 30; //base_speed; cr_base_level = 3; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 90; cr_abil_num 0 = 0; // punch attack cr_abil_level 0 = 1; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 0; begindefinecreature 21; // friendly thahd cr_graphic_coloradj = 8; cr_default_attitude = 2; cr_walk_speed = 24; //base_speed; begindefinecreature 22; // hostile thahd cr_name = "Rogue Thahd"; cr_max_health = 110; cr_graphic_coloradj = 16; cr_default_attitude = 4; cr_walk_speed = 24; //base_speed; cr_start_item 0 = 171; cr_start_item_chance 0 = 5; cr_start_item 1 = 3; cr_start_item_chance 1 = 10; cr_abil_level 0 = 1; begindefinecreature 23; // Rawbone cr_name = "Rawbone"; cr_max_health = 240; cr_base_level = 4; cr_walk_speed = 24; //base_speed; cr_graphic_coloradj = 20; cr_regen_rate = 4; cr_abil_level 0 = 3; begindefinecreature 24; // cr_name = "Brutal Thahd"; cr_graphic_coloradj = 16; cr_max_health = 100; cr_walk_speed = 24; //base_speed; cr_start_item_chance 1 = 25; begindefinecreature 25; // cr_name = "Thahd Shade"; cr_natural_armor = 6; cr_nimbleness = 20; cr_base_level = 7; cr_walk_speed = 30; //base_speed; cr_graphic_appearadj = 1; cr_graphic_coloradj = 0; cr_stain_when_slain = -1; cr_creature_type = 3; cr_regen_rate = 5; cr_abil_level 0 = 2; begindefinecreature 26; // import = 22; cr_name = "Charged Thahd"; cr_walk_speed = 100; //base_speed; cr_base_level = 9; cr_graphic_appearadj = 3; cr_nimbleness = 20; cr_regen_rate = 5; cr_start_item 0 = 38; cr_start_item_chance 0 = 1; cr_start_item 1 = 4; begindefinecreature 30;// pc created Artila // base for all Artila imports import = 9; cr_name = "Artila"; cr_graphic_template = 12; cr_max_health = 10; cr_max_energy = 40; cr_regen_rate = 4; cr_energy_regen_rate = 4; cr_walk_speed = 23; //base_speed; cr_base_level = 4; cr_creature_type = 1; cr_default_attitude = 1; cr_default_strategy = 2; cr_default_courage = 70; cr_sound_when_slain = 153; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 0; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 0; cr_abil_num 1 = 4; // Searer cr_abil_level 1 = 2; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 0; begindefinecreature 31; // friendly Artila cr_graphic_coloradj = 8; cr_default_attitude = 2; cr_walk_speed = 24; //base_speed; begindefinecreature 32; // hostile Artila cr_name = "Rogue Artila"; cr_graphic_coloradj = 16; cr_default_attitude = 4; cr_walk_speed = 94; //base_speed; cr_max_health = 15; cr_base_level = 3; cr_abil_level 1 = 1; begindefinecreature 33; cr_name = "Ancient Artila"; cr_base_level = 5; cr_max_health = 75; cr_walk_speed = 74; //base_speed; cr_start_item 0 = 161; cr_start_item_chance 0 = 100; begindefinecreature 34; import = 32; cr_name = "Searing Artila"; cr_base_level = 6; cr_walk_speed = 100; //base_speed; cr_max_health = 0; cr_default_courage = 70; cr_regen_rate = 10; cr_energy_regen_rate = 12; cr_nimbleness = 20; cr_creature_type = 3; cr_default_attitude = 4; cr_graphic_coloradj = 25; cr_abil_level 0 = 0; cr_abil_level 1 = 0; begindefinecreature 35; cr_name = "Charged Artila"; cr_base_level = 21; cr_walk_speed = 64; //base_speed; cr_graphic_coloradj = 16; cr_graphic_appearadj = 2; cr_start_item 0 = 161; cr_start_item_chance 0 = 1; begindefinecreature 40;// pc created Ornk // base for all Ornk imports import = 9; cr_name = "Ornk"; cr_graphic_template = 19; cr_max_health = 18; cr_regen_rate = 2; cr_walk_speed = 12; cr_base_level = 1; cr_creature_type = 1; cr_default_attitude = 3; cr_default_script = "ornk"; cr_start_item 0 = 251; cr_start_item_chance 0 = 75; cr_start_item 1 = 251; cr_start_item_chance 1 = 75; cr_start_item 2 = 251; cr_start_item_chance 2 = 75; cr_default_courage = 40; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 4; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 6; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 41; // friendly Ornk cr_graphic_coloradj = 8; cr_walk_speed = 14; //base_speed; cr_default_attitude = 2; begindefinecreature 42; // hostile Ornk //cr_name = "Rogue Ornk"; cr_graphic_coloradj = 16; cr_walk_speed = 24; //base_speed; cr_default_attitude = 4; cr_effect_when_slain = 20; begindefinecreature 43; // weird shimmer Ornk cr_graphic_appearadj = 6; cr_max_health = 300; cr_walk_speed = 24; //base_speed; begindefinecreature 50; // base servile // base for all Servile imports import = 9; cr_name = "Servile"; cr_graphic_template = 14; cr_max_health = 100; cr_regen_rate = 2; cr_walk_speed = 54; cr_base_level = 11; cr_creature_type = 1; cr_default_attitude = 2; cr_default_script = "talknpc"; cr_start_item 0 = 1; cr_start_item_chance 0 = 75; cr_start_item 1 = 2; cr_start_item_chance 1 = 5; cr_start_item 2 = 10; cr_start_item_chance 2 = 40; cr_start_item 3 = 61; cr_start_item_chance 3 = 40; cr_start_item 4 = 140; cr_start_item_chance 4 = 40; cr_start_item 5 = 171; cr_start_item_chance 5 = 5; cr_abil_num 0 = 0; // punch attack cr_abil_level 0 = 1; //cr_abil_time_per_step 0 = 1; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 51; // servile cr_graphic_coloradj = 16; begindefinecreature 52; // servile cr_graphic_coloradj = 10; begindefinecreature 53; // Guard servile cr_name = "Guard Servile"; cr_base_level = 5; cr_graphic_coloradj = 0; cr_default_script = "guard"; cr_graphic_template = 72; cr_abil_num 0 = 2; // sword attack cr_abil_level 0 = 1; cr_abil_num 1 = 20; // javelin cr_abil_level 1 = 4; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; begindefinecreature 54; // rogue servile cr_name = "Rogue Servile"; cr_default_attitude = 4; cr_base_level = 11; cr_default_script = "basicnpc"; begindefinecreature 55; // warrior servile cr_name = "Warrior Servile"; cr_graphic_coloradj = 16; cr_default_attitude = 2; cr_base_level = 12; cr_default_script = "talknpc"; cr_start_item 0 = 3; begindefinecreature 56; // tougher warrior servile cr_base_level = 8; cr_default_attitude = 4; cr_start_item 0 = 3; begindefinecreature 57; // weird shimmer servile import = 50; cr_graphic_appearadj = 5; cr_max_health = 200; begindefinecreature 70; // pc created Roamer // base for all Roamer imports import = 9; cr_name = "Roamer"; cr_graphic_template = 17; cr_max_health = 25; cr_regen_rate = 2; cr_walk_speed = 24; //base_speed; cr_base_level = 3; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 90; cr_sound_when_slain = 130; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 2; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 102; cr_abil_num 1 = 4; // spit cr_abil_level 1 = 0; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; begindefinecreature 71; // friendly Roamer cr_graphic_coloradj = 8; cr_default_attitude = 2; cr_walk_speed = 64; //base_speed; cr_abil_num 1 = -1; begindefinecreature 72; // hostile Roamer //cr_name = "Rogue Roamer"; cr_base_level = 4; cr_graphic_coloradj = 16; cr_default_attitude = 4; cr_statistic 0 = 1; cr_walk_speed = 64; //base_speed; cr_abil_level 0 = 1; begindefinecreature 73; // hostile Roamer cr_name = "Benttooth"; cr_base_level = 12; cr_walk_speed = 64; //base_speed; cr_start_item 0 = 179; cr_start_item_chance 0 = 75; begindefinecreature 74; // hostile Roamer cr_name = "Unstable Roamer"; cr_base_level = 12; cr_walk_speed = 52; //base_speed; cr_max_health = 5; cr_effect_when_slain = 24; cr_graphic_coloradj = 2; cr_start_item 0 = -1; begindefinecreature 75; import = 72; cr_name = "Guardian Roamer"; cr_graphic_coloradj = 17; cr_base_level = 19; cr_walk_speed = 24; //base_speed; cr_regen_rate = 10; cr_natural_armor = 8; cr_abil_num 0 = 81; // venemous bite attack begindefinecreature 76; // pc created unstable Roamer import = 74; cr_name = "Pyroroamer"; cr_default_attitude = 1; cr_max_health = 0; cr_walk_speed = 30; //base_speed; begindefinecreature 90;// pc created Vlish // base for all Vlish imports import = 9; cr_name = "Vlish"; cr_graphic_template = 18; cr_max_health = 35; cr_max_energy = 0; cr_max_essence = 0; cr_regen_rate = 2; cr_energy_regen_rate = 6; cr_walk_speed = 100; //base_speed; cr_base_level = 6; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 70; cr_sound_when_slain = 108; cr_statistic 3 = 4; cr_abil_num 0 = 80; // sting attack cr_abil_level 0 = 2; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 64; // slow attack cr_abil_level 1 = 5; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 91; // friendly Vlish cr_graphic_coloradj = 8; cr_default_attitude = 2; cr_walk_speed = 24; //base_speed; begindefinecreature 92; // hostile Vlish cr_name = "Rogue Vlish"; cr_graphic_coloradj = 16; cr_walk_speed = 50; //base_speed; cr_default_attitude = 4; cr_max_health = 111; cr_base_level = 14; cr_default_strategy = 1; cr_abil_num 1 = 60; // venom cr_abil_level 1 = 0; begindefinecreature 93; // hostile Vlish // imported for other chartming vlishes cr_name = "Warp"; cr_base_level = 16; cr_default_attitude = 4; cr_graphic_coloradj = 20; cr_statistic 2 = 8; cr_max_health = 820; cr_walk_speed = 24; //base_speed; cr_default_courage = 100; cr_default_strategy = 3; cr_regen_rate = 5; cr_abil_num 1 = 62; cr_abil_level 1 = 2; begindefinecreature 94; // vlish 2 import = 92; cr_name = "Submission Vlish"; cr_abil_num 1 = 10; // stun cr_walk_speed = 24; //base_speed; begindefinecreature 95; // vlish 3 cr_name = "Terror Vlish"; cr_abil_num 1 = 13; // terror cr_walk_speed = 20; //base_speed; begindefinecreature 96; // Spectral Vlish, also a charmer import = 93; cr_name = "Spectral Vlish"; cr_base_level = 19; cr_max_health = 30; cr_default_courage = 70; cr_graphic_appearadj = 1; cr_graphic_coloradj = 0; cr_walk_speed = 24; //base_speed; cr_stain_when_slain = -1; cr_regen_rate = 5; cr_start_item 0 = 235; cr_start_item_chance 0 = 7; cr_start_item 1 = 236; cr_start_item_chance 1 = 7; cr_start_item 2 = 237; cr_start_item_chance 2 = 7; cr_start_item 3 = 238; cr_start_item_chance 3 = 7; begindefinecreature 97; // higher level poison vlish import = 92; cr_base_level = 10; cr_walk_speed = 24; //base_speed; cr_graphic_coloradj = 17; begindefinecreature 98; // higher level stun vlish import = 94; cr_base_level = 10; cr_walk_speed = 24; //base_speed; cr_graphic_coloradj = 17; begindefinecreature 99; // higher level terror vlish import = 95; cr_walk_speed = 20; //base_speed; cr_base_level = 10; cr_graphic_coloradj = 17; begindefinecreature 100;// pc created clawbug // base for all clawbug imports import = 9; cr_name = "Clawbug"; cr_graphic_template = 16; cr_max_health = 50; cr_max_energy = 0; cr_max_essence = 0; cr_regen_rate = 4; cr_walk_speed = 30; //base_speed; cr_base_level = 5; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 90; cr_sound_when_slain = 148; cr_abil_num 0 = 0; // sting attack cr_abil_level 0 = 4; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 5; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 101; // friendly clawbug cr_graphic_coloradj = 8; cr_default_attitude = 2; cr_walk_speed = 24; //base_speed; begindefinecreature 102; // hostile clawbug //cr_name = "Rogue Clawbug"; cr_graphic_coloradj = 16; cr_walk_speed = 24; //base_speed; cr_default_attitude = 4; cr_base_level = 6; cr_abil_level 0 = 7; begindefinecreature 103; cr_name = "Plated Bug"; cr_base_level = 12; cr_natural_armor = 8; cr_max_health = 10; cr_walk_speed = 20; //base_speed; cr_bonus_aps = 2; cr_abil_level 0 = 0; begindefinecreature 104; cr_name = "Stinging Clawbug"; cr_base_level = 13; cr_bonus_aps = 5; cr_graphic_coloradj = 17; cr_walk_speed = 50; //base_speed; cr_abil_num 0 = 80; // sting attack begindefinecreature 110;// spawner // base for all spawner imports import = 9; cr_name = "Spawner"; cr_graphic_template = 70; cr_max_health = 240; cr_max_energy = 0; cr_max_essence = 0; cr_regen_rate = 4; cr_walk_speed = 0; cr_base_level = 4; cr_creature_type = 1; cr_default_attitude = 4; cr_multiple_facings = 0; cr_default_script = "spawner"; cr_sound_when_slain = 148; cr_start_item 0 = 2; cr_start_item_chance 0 = 75; cr_start_item 1 = 2; cr_start_item_chance 1 = 100; cr_start_item 2 = 2; cr_start_item_chance 2 = 100; cr_start_item 3 = 2; cr_start_item_chance 3 = 100; cr_default_courage = 100; begindefinecreature 111; cr_base_level = 8; cr_natural_armor = 10; cr_graphic_coloradj = 2; cr_regen_rate = 6; begindefinecreature 112; cr_base_level = 12; cr_natural_armor = 15; cr_graphic_coloradj = 3; cr_graphic_appearadj = 2; begindefinecreature 120;// Turret // base for all Turret imports import = 9; cr_name = "Turret"; cr_graphic_template = 71; cr_max_health = 150; cr_max_energy = 0; cr_max_essence = 0; cr_regen_rate = 5; cr_walk_speed = 0; cr_base_level = 2; cr_creature_type = 3; cr_default_attitude = 4; cr_default_script = "turret"; cr_default_courage = 100; cr_sound_when_slain = 149; cr_start_item 0 = 110; cr_start_item_chance 0 = 75; cr_start_item 1 = 110; cr_start_item_chance 1 = 75; cr_start_item 2 = 110; cr_start_item_chance 2 = 75; cr_abil_num 0 = 50; // thorn attack cr_abil_level 0 = 9; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 121; cr_name = "Venom Turret"; cr_base_level = 3; cr_graphic_coloradj = 16; cr_start_item 0 = 111; cr_start_item 1 = 111; cr_start_item 2 = 111; cr_abil_num 0 = 52; begindefinecreature 122; cr_name = "Burning Turret"; cr_base_level = 10; cr_graphic_coloradj = 1; cr_start_item 0 = 112; cr_start_item 1 = 112; cr_start_item 2 = 112; cr_start_item_chance 2 = 10; cr_abil_num 0 = 54; begindefinecreature 123; cr_name = "Submission Turret"; cr_base_level = 12; cr_graphic_coloradj = 17; cr_start_item 0 = 113; cr_start_item_chance 0 = 40; cr_start_item 1 = 113; cr_start_item_chance 1 = 40; cr_start_item 2 = 113; cr_start_item_chance 2 = 10; cr_abil_num 0 = 56; begindefinecreature 124; cr_name = "Reaper Turret"; cr_base_level = 19; cr_graphic_coloradj = 0; cr_start_item 0 = 114; cr_start_item 1 = 114; cr_start_item_chance 1 = 10; cr_start_item 2 = 114; cr_start_item_chance 2 = 2; cr_abil_num 0 = 58; cr_abil_level 0 = 0; begindefinecreature 130;// Sholai Scout import = 9; cr_name = "Sholai Scout"; cr_graphic_template = 78; cr_max_health = 100; cr_regen_rate = 4; cr_walk_speed = 24; //base_speed; cr_base_level = 7; cr_creature_type = 2; cr_default_attitude = 4; cr_default_courage = 75; cr_natural_armor = 6; cr_statistic 6 = 2; cr_statistic 7 = 2; cr_start_item 0 = 3; cr_start_item_chance 0 = 75; cr_start_item 1 = 110; cr_start_item_chance 1 = 25; cr_start_item 2 = 118; cr_start_item_chance 2 = 25; cr_start_item 3 = 220; cr_start_item_chance 3 = 25; cr_abil_num 0 = 2; cr_abil_level 0 = 0; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 131;// Sholai warrior cr_name = "Sholai Warrior"; cr_base_level = 11; cr_regen_rate = 6; cr_natural_armor = 15; cr_statistic 6 = 5; cr_statistic 7 = 5; cr_abil_level 0 = 0; cr_start_item 0 = 4; cr_start_item_chance 0 = 75; cr_start_item 1 = 111; cr_start_item_chance 1 = 25; cr_start_item 2 = 119; cr_start_item_chance 2 = 25; cr_start_item 3 = 224; cr_start_item_chance 3 = 30; begindefinecreature 132; cr_name = "Augmented Sholai"; cr_base_level = 20; cr_regen_rate = 8; cr_natural_armor = 15; cr_statistic 6 = 10; cr_statistic 7 = 10; cr_abil_level 0 = 0; begindefinecreature 133; cr_name = "Stealth Sholai"; cr_base_level = 21; cr_regen_rate = 5; cr_natural_armor = 15; cr_nimbleness = 25; cr_graphic_appearadj = 3; cr_default_strategy = 2; cr_walk_speed = 48; cr_bonus_aps = 3; cr_abil_num 1 = 5; cr_abil_level 1 = 9; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 134; // trajkov import = 132; cr_base_level = 20; cr_graphic_appearadj = 4; cr_default_strategy = 2; cr_regen_rate = 20; cr_max_health = 100; cr_statistic 22 = 20; cr_abil_num 1 = 7; cr_abil_level 1 = 15; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 140;// Specter import = 9; cr_name = "Specter"; cr_graphic_template = 76; cr_max_health = 0; cr_regen_rate = 4; cr_walk_speed = 24; cr_base_level = 8; cr_creature_type = 3; cr_default_attitude = 4; cr_default_courage = 100; cr_graphic_appearadj = 1; cr_stain_when_slain = -1; cr_nimbleness = 10; cr_sound_when_slain = 168; cr_statistic 2 = 4; cr_start_item 0 = 17; cr_start_item_chance 0 = 2; cr_start_item 1 = 185; cr_start_item_chance 1 = 2; cr_abil_num 0 = 82; cr_abil_level 0 = 12; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 141;// Specter cr_name = "Specter Sage"; cr_graphic_coloradj = 16; cr_nimbleness = 25; cr_default_strategy = 3; cr_abil_num 1 = 62; // charm attack cr_abil_level 1 = 3; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 142; cr_name = "Guardian Specter"; cr_graphic_template = 101; cr_base_level = 10; cr_nimbleness = 10; cr_abil_num 0 = 2; cr_abil_level 0 = 0; cr_abil_num 1 = -1; begindefinecreature 143; cr_name = "Agent Specter"; cr_graphic_template = 121; cr_default_strategy = 1; cr_abil_num 0 = 2; cr_abil_level 0 = 0; cr_abil_num 1 = 15; cr_abil_level 0 = 9; begindefinecreature 144; cr_name = "Shaper Specter"; cr_graphic_template = 111; cr_walk_speed = 0; cr_abil_num 1 = 7; begindefinecreature 145; // tougher, mobile shaper cr_base_level = 13; cr_walk_speed = 24; cr_default_strategy = 2; begindefinecreature 146; // tougher Guardian import = 142; cr_base_level = 13; cr_graphic_coloradj = 16; begindefinecreature 147; // tougher Agent import = 143; cr_base_level = 13; cr_graphic_coloradj = 16; begindefinecreature 148; // mine shade import = 140; cr_name = "Mine Shade"; cr_base_level = 10; cr_default_courage = 30; cr_nimbleness = 25; cr_default_strategy = 2; cr_abil_num 0 = 84; cr_abil_level 0 = 18; cr_abil_num 1 = 5; // orbs attack cr_abil_level 1 = 15; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 150; // Battle Alpha // base for all Battle Alpha imports import = 9; cr_name = "Battle Alpha"; cr_graphic_template = 73; cr_max_health = 120; cr_regen_rate = 5; cr_walk_speed = 24; //base_speed; cr_base_level = 10; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 80; cr_statistic 0 = 2; cr_abil_num 0 = 0; // punch attack cr_abil_level 0 = 7; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 151; // friendly cr_graphic_coloradj = 8; cr_walk_speed = 24; //base_speed; cr_default_attitude = 2; begindefinecreature 152; // hostile //cr_name = "Rogue Battle Alpha"; cr_graphic_coloradj = 16; cr_default_attitude = 4; cr_max_health = 200; cr_walk_speed = 24; //base_speed; cr_start_item 0 = 31; cr_start_item_chance 0 = 75; cr_start_item 1 = 3; cr_start_item_chance 1 = 75; cr_abil_level 0 = 15; begindefinecreature 157; // hostile import = 150; cr_name = "Battle Beta"; cr_walk_speed = 90; //base_speed; cr_graphic_coloradj = 1; cr_base_level = 13; cr_regen_rate = 8; begindefinecreature 158; // hostile //cr_name = "Rogue Battle Beta"; cr_default_attitude = 4; cr_graphic_coloradj = 17; cr_walk_speed = 50; //base_speed; begindefinecreature 159; // hostile cr_name = "Battle Gamma"; cr_walk_speed = 75; //base_speed; cr_base_level = 16; cr_graphic_appearadj = 4; cr_natural_armor = 40; cr_statistic 22 = 15; cr_abil_level 0 = 9; begindefinecreature 160; // Glaahk // base for all Glaahk imports import = 9; cr_name = "Glaahk"; cr_graphic_template = 75; cr_max_health = 40; cr_regen_rate = 6; cr_walk_speed = 24; //base_speed; cr_base_level = 10; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 80; cr_sound_when_slain = 149; cr_statistic 2 = 5; cr_start_item 0 = 66; cr_start_item_chance 0 = 2; cr_abil_num 0 = 84; // stun attack cr_abil_level 0 = 10; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 6; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 161; // friendly Glaahk cr_graphic_coloradj = 8; cr_default_attitude = 2; cr_walk_speed = 24; //base_speed; begindefinecreature 162; //cr_name = "Rogue Glaahk"; cr_graphic_coloradj = 16; cr_default_attitude = 4; cr_walk_speed = 50; //base_speed; cr_max_health = 120 begindefinecreature 165; // Ur-Glaahk import = 160; cr_name = "Ur-Glaahk"; cr_base_level = 15; cr_graphic_coloradj = 1; begindefinecreature 166; cr_graphic_coloradj = 17; cr_default_attitude = 4; begindefinecreature 170;// outsider mage import = 9; cr_name = "Sholai Mage"; cr_graphic_template = 77; cr_max_health = 50; cr_regen_rate = 5; cr_energy_regen_rate = 10; cr_walk_speed = 24; //base_speed; cr_base_level = 12; cr_creature_type = 2; cr_default_attitude = 4; cr_default_courage = 75; cr_default_strategy = 2; cr_start_item 0 = 4; cr_start_item_chance 0 = 90; cr_start_item 1 = 95; cr_start_item_chance 1 = 10; cr_start_item 2 = 223; cr_start_item_chance 2 = 25; cr_start_item 3 = 225; cr_start_item_chance 3 = 25; cr_abil_num 0 = 82; cr_abil_level 0 = 10; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 5; cr_abil_level 1 = 5; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 171;// outsider mage friendly cr_default_attitude = 1; cr_default_script = "talknpc"; begindefinecreature 172; import = 170; cr_name = "Sholai Wizard"; cr_base_level = 18; begindefinecreature 173; cr_name = "Sholai Researcher"; cr_base_level = 15; cr_default_strategy = 3; cr_abil_num 1 = 62; begindefinecreature 174; // goettsch import = 172; cr_graphic_template = 110; cr_graphic_coloradj = 16; cr_walk_speed = 24; //base_speed; cr_graphic_appearadj = 4; cr_regen_rate = 10; cr_bonus_aps = 3; begindefinecreature 175; // danette cr_graphic_appearadj = 6; cr_bonus_aps = 0; cr_walk_speed = 24; //base_speed; cr_natural_armor = 20; cr_default_strategy = 0; cr_abil_num 0 = 85; begindefinecreature 180;// Pylon // base for all pylon imports import = 9; cr_name = "Pylon"; cr_graphic_template = 74; cr_max_health = 300; cr_max_energy = 0; cr_max_essence = 0; cr_regen_rate = 20; cr_energy_regen_rate = 5; cr_walk_speed = 0; cr_base_level = 10; cr_creature_type = 3; cr_default_attitude = 4; cr_default_script = "pylon"; cr_default_courage = 100; cr_creature_type = 3; cr_graphic_appearadj = 2; cr_effect_when_slain = 23; cr_stain_when_slain = -1; cr_sound_when_slain = 135; cr_multiple_facings = 0; cr_start_item 0 = 2; cr_start_item_chance 0 = 75; cr_start_item 1 = 2; cr_start_item_chance 1 = 75; cr_start_item 2 = 2; cr_start_item_chance 2 = 75; cr_abil_num 0 = 85; cr_abil_level 0 = 5; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 5; // orbs attack cr_abil_level 1 = 10; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 3; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 181;// Pylon cr_base_level = 15; cr_graphic_coloradj = 1; cr_abil_level 1 = 16; begindefinecreature 182;// Pylon cr_graphic_coloradj = 2; cr_base_level = 12; cr_max_health = 230; cr_natural_armor = 15; begindefinecreature 190; // Drayk // base for all Drayk imports import = 9; cr_name = "Drayk"; cr_graphic_template = 79; cr_max_health = 80; cr_regen_rate = 5; cr_walk_speed = 100; //base_speed; cr_base_level = 12; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 80; cr_default_strategy = 0; cr_missile_firing_height = -7; cr_sound_when_slain = 150; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 12; cr_abil_pose_for_casting 0 = 2; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 102; cr_abil_num 1 = 3; // fire attack cr_abil_level 1 = 10; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 3; cr_abil_anim_in_reverse 1 = 1; cr_abil_casting_sound 1 = 157; begindefinecreature 191; // friendly cr_graphic_coloradj = 8; cr_default_attitude = 2; cr_walk_speed = 24; //base_speed; begindefinecreature 192; // hostile //cr_name = "Rogue Drayk"; cr_graphic_coloradj = 16; cr_walk_speed = 24; //base_speed; cr_default_attitude = 4; cr_start_item 0 = 4; cr_start_item_chance 0 = 75; cr_start_item 1 = 1; cr_start_item_chance 1 = 75; cr_start_item 2 = 1; cr_start_item_chance 2 = 75; cr_start_item 3 = 43; cr_start_item_chance 3 = 2; begindefinecreature 195; // cryodrayk import = 190; cr_name = "Cryodrayk"; cr_base_level = 14; cr_default_strategy = 1; cr_regen_rate = 8; cr_walk_speed = 100; //base_speed; cr_abil_num 1 = 17; // ice attack cr_graphic_coloradj = 2; begindefinecreature 196; // cryodrayk //cr_name = "Rogue Cryodrayk"; cr_graphic_coloradj = 18; cr_walk_speed = 24; //base_speed; cr_default_attitude = 4; begindefinecreature 200; // a few more specters import = 140; cr_name = "Wastes Ghost"; cr_regen_rate = 8; cr_base_level = 13; cr_walk_speed = 24; //base_speed; cr_bonus_aps = 3; cr_abil_level 0 = 0; begindefinecreature 201; // this one curses cr_abil_num 0 = 86; begindefinecreature 202; // very fast, good regen wastes ghost cr_walk_speed = 48; cr_regen_rate = 12; cr_graphic_coloradj = 32; begindefinecreature 203; //nasty, fast regen, missile, wastes ghost cr_regen_rate = 40; cr_default_strategy = 3; cr_abil_num 1 = 7; // spray attack cr_abil_level 1 = 1; cr_abil_pose_for_casting 1 = 2; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; // OBJECT TYPES begindefineobject 0; // imported to get null item begindefineobject 1; // imported for 128x64 boxes ob_object_type = 11; ob_name = "Box"; ob_graphic_template = 33; ob_graphic_sheet = 0; ob_base_icon_num = 5; ob_num_anim_steps = 1; ob_which_icon_destroyed = 5; ob_num_anim_steps_destroyed = 1; ob_width = 128; ob_height = 64; ob_blockage_type = 2; ob_can_target = 1; ob_start_health = 10000; ob_default_script = "box"; begindefineobject 2; // imported for 64x128 boxes ob_base_icon_num = 7; ob_width = 64; ob_height = 128; begindefineobject 5; // imported for potentially usable, non-destroyable 64x64 items import = 0; ob_object_type = 11; ob_name = "Odd Box"; ob_graphic_template = 33; ob_graphic_sheet = 1; ob_base_icon_num = 3; ob_blockage_type = 2; begindefineobject 7; // imported for potentially usable, non-destroyable 128x128 items import = 0; ob_object_type = 11; ob_name = "Sacks"; ob_graphic_template = 28; ob_graphic_sheet = 0; ob_base_icon_num = 5; ob_width = 128; ob_height = 128; ob_blockage_type = 2; begindefineobject 8; // imported for 64x64 usable items. ob_object_type = 11; ob_name = "Clay Jar"; ob_graphic_template = 30; ob_graphic_sheet = 0; ob_base_icon_num = 0; ob_which_icon_destroyed = 4; ob_num_anim_steps_destroyed = 1; ob_width = 64; ob_height = 64; ob_blockage_type = 2; ob_can_target = 1; ob_start_health = 40; ob_effect_when_slain = 1; begindefineobject 9; // imported for never usable, non-destroyable 64x64 items import = 0; ob_object_type = 2; ob_name = "Pot"; ob_graphic_template = 33; ob_graphic_sheet = 1; ob_base_icon_num = 7; ob_blockage_type = 2; ob_block_move_when_destroyed = 0; begindefineobject 10; import = 7; ob_name = "Obelisk"; ob_graphic_template = 28; ob_graphic_sheet = 0; ob_base_icon_num = 3; ob_which_icon_destroyed = 2; ob_default_script = "talkobj"; begindefineobject 11; import = 5; ob_name = "Sign"; ob_graphic_template = 30; ob_graphic_sheet = 0; ob_base_icon_num = 1; ob_default_script = "talkobj"; begindefineobject 12; import = 9; ob_name = "Chair"; ob_graphic_template = 33; ob_graphic_sheet = 0; ob_base_icon_num = 1; ob_which_icon_destroyed = 13; ob_block_move_when_destroyed = 1; begindefineobject 13; ob_base_icon_num = 2; ob_which_icon_destroyed = 14; begindefineobject 14; ob_base_icon_num = 3; ob_which_icon_destroyed = 15; begindefineobject 15; ob_base_icon_num = 4; ob_which_icon_destroyed = 16; begindefineobject 16; import = 9; ob_name = "Chair"; ob_graphic_template = 33; ob_graphic_sheet = 3; ob_base_icon_num = 0; ob_which_icon_destroyed = 4; ob_block_move_when_destroyed = 1; begindefineobject 17; ob_base_icon_num = 1; ob_which_icon_destroyed = 5; begindefineobject 18; ob_base_icon_num = 2; ob_which_icon_destroyed = 6; begindefineobject 19; ob_base_icon_num = 3; ob_which_icon_destroyed = 7; begindefineobject 20; // imported for never usable, non-destroyable 128x128 items import = 7; ob_object_type = 1; ob_name = "Art"; ob_graphic_template = 28; ob_graphic_sheet = 2; ob_base_icon_num = 3; begindefineobject 21; import = 1; ob_name = "Case"; ob_graphic_template = 33; ob_graphic_sheet = 0; ob_base_icon_num = 9; ob_default_script = "box"; begindefineobject 22; import = 2; ob_name = "Case"; ob_graphic_template = 33; ob_graphic_sheet = 0; ob_base_icon_num = 11; ob_default_script = "box"; begindefineobject 25; import = 7; ob_name = "Altar"; ob_graphic_template = 31; ob_graphic_sheet = 4; ob_base_icon_num = 0; begindefineobject 26; ob_name = "Servant Mind"; ob_graphic_template = 28; ob_graphic_sheet = 2; ob_base_icon_num = 2; ob_width = 128; ob_height = 128; ob_default_script = "talkobj"; begindefineobject 27; import = 9; ob_name = "Brazier"; ob_graphic_template = 33; ob_graphic_sheet = 1; ob_base_icon_num = 2; begindefineobject 28; ob_base_icon_num = 1; begindefineobject 29; import = 7; ob_name = "Vat"; ob_graphic_template = 28; ob_graphic_sheet = 2; ob_base_icon_num = 7; ob_which_icon_destroyed = 8; ob_block_move_when_destroyed = 1; begindefineobject 30; ob_base_icon_num = 5; ob_num_anim_steps = 2; begindefineobject 31; ob_name = "Oven"; ob_graphic_sheet = 3; ob_base_icon_num = 0; ob_which_icon_destroyed = 1; ob_num_anim_steps = 1; ob_block_move_when_destroyed = 1; begindefineobject 33; import = 9; ob_name = "Light Stand"; ob_graphic_template = 30; ob_graphic_sheet = 2; ob_base_icon_num = 0; ob_which_icon_destroyed = 2; ob_default_script = "glowcryst"; begindefineobject 34; import = 7; ob_name = "Sarcophagus"; ob_graphic_template = 28; ob_graphic_sheet = 3; ob_base_icon_num = 2; ob_which_icon_destroyed = 4; ob_height = 256; ob_block_move_when_destroyed = 1; ob_in_space_offset_y = -8; begindefineobject 35; ob_base_icon_num = 3; ob_which_icon_destroyed = 5; ob_width = 256; ob_height = 128; begindefineobject 36; import = 5; ob_name = "Book Stand"; ob_graphic_template = 33; ob_graphic_sheet = 3; ob_base_icon_num = 8; ob_which_icon_destroyed = 9; ob_default_script = "talkobj"; ob_block_move_when_destroyed = 1; begindefineobject 37; import = 9; ob_name = "Glow Crystal"; ob_graphic_template = 33; ob_graphic_sheet = 1; ob_base_icon_num = 8; ob_which_icon_destroyed = 13; ob_default_script = "lightstand"; begindefineobject 38; import = 8; ob_name = "Control Pedestal"; ob_graphic_template = 33; ob_graphic_sheet = 0; ob_base_icon_num = 18; ob_which_icon_destroyed = 19; ob_can_target = 1; ob_start_health = 10000; begindefineobject 39; ob_name = "Pedestal"; ob_base_icon_num = 0; ob_which_icon_destroyed = 17; begindefineobject 40; // imported for other mines ob_object_type = 1; ob_name = "Mine"; ob_graphic_template = 30; ob_graphic_sheet = 1; ob_base_icon_num = 0; ob_num_anim_steps = 3; ob_which_icon_destroyed = 3; ob_num_anim_steps_destroyed = 1; ob_width = 64; ob_height = 64; ob_blockage_type = 0; ob_can_target = 0; ob_start_health = 10000; ob_effect_when_slain = 1; ob_default_script = "mine"; begindefineobject 41; import = 7; ob_name = "Nest"; ob_graphic_template = 28; ob_graphic_sheet = 0; ob_base_icon_num = 4; begindefineobject 42; import = 9; ob_name = "Potted Plant"; ob_graphic_template = 33; ob_graphic_sheet = 1; ob_base_icon_num = 5; ob_which_icon_destroyed = 14; ob_block_move_when_destroyed = 1; begindefineobject 43; ob_base_icon_num = 6; ob_which_icon_destroyed = 15; begindefineobject 44; import = 7; ob_name = "Body"; ob_graphic_template = 33; ob_graphic_sheet = 1; ob_base_icon_num = 10; begindefineobject 45; ob_base_icon_num = 11; begindefineobject 46; ob_base_icon_num = 12; begindefineobject 47; import = 9; ob_name = "Stone Post"; ob_graphic_template = 33; ob_graphic_sheet = 4; ob_base_icon_num = 0; begindefineobject 48; // imported for later bush ob_name = "Bush"; ob_base_icon_num = 1; ob_which_icon_destroyed = 3; ob_start_health = 10; begindefineobject 49; ob_base_icon_num = 2; ob_which_icon_destroyed = 4; begindefineobject 50; // import for doors ob_object_type = 2; ob_name = "Door"; ob_graphic_template = 32; ob_graphic_sheet = 0; ob_base_icon_num = 0; ob_num_anim_steps = 1; ob_which_icon_destroyed = 2; ob_num_anim_steps_destroyed = 1; // ob_size = 256; ob_blockage_type = 3; ob_can_target = 0; ob_start_health = 10000; ob_width = 256; ob_height = 128; ob_default_script = "door"; begindefineobject 51; // import for open doors //ob_name = "Open Door"; ob_base_icon_num = 2; ob_blockage_type = 0; ob_default_script = ""; begindefineobject 52; import = 50; ob_width = 128; ob_height = 256; ob_base_icon_num = 1; ob_which_icon_destroyed = 3; begindefineobject 53; import = 51; ob_width = 128; ob_height = 256; ob_base_icon_num = 3; begindefineobject 54; import = 50; ob_base_icon_num = 4; ob_which_icon_destroyed = 6; begindefineobject 55; import = 51; ob_base_icon_num = 6; begindefineobject 56; import = 52; ob_base_icon_num = 5; ob_which_icon_destroyed = 7; begindefineobject 57; import = 53; ob_base_icon_num = 7; begindefineobject 58; // imported for other pools ob_object_type = 2; ob_name = "Healing Pool"; ob_graphic_template = 31; ob_graphic_sheet = 0; ob_base_icon_num = 0; ob_num_anim_steps = 4; ob_which_icon_destroyed = 8; ob_num_anim_steps_destroyed = 1; ob_width = 256; ob_height = 256; ob_blockage_type = 2; ob_can_target = 0; ob_default_script = "healpool"; ob_start_health = 10000; begindefineobject 59; ob_object_type = 2; ob_name = "Essence Pool"; ob_base_icon_num = 4; ob_default_script = "energypool"; begindefineobject 60; import = 5; ob_name = "Canister"; ob_graphic_template = 30; ob_graphic_sheet = 0; ob_base_icon_num = 5; ob_num_anim_steps = 4; ob_which_icon_destroyed = 9; ob_default_script = "canister"; ob_effect_when_slain = -1; begindefineobject 61; import = 8; ob_name = "Lever"; ob_graphic_template = 33; ob_graphic_sheet = 3; ob_base_icon_num = 10; ob_can_target = 1; ob_start_health = 10000; ob_default_script = "doorlever"; begindefineobject 62; ob_name = "Locked Lever"; ob_base_icon_num = 12; begindefineobject 63; ob_name = "Spore Switch"; ob_graphic_sheet = 4; ob_base_icon_num = 5; begindefineobject 66; // beds import = 9; ob_name = "Bed"; ob_graphic_template = 31; ob_graphic_sheet = 3; ob_base_icon_num = 3; ob_which_icon_destroyed = 7; ob_width = 128; ob_height = 192; ob_in_space_offset_x = 12; ob_in_space_offset_y = -8; begindefineobject 67; ob_base_icon_num = 4; ob_which_icon_destroyed = 8; ob_width = 192; ob_height = 128; ob_in_space_offset_x = -12; ob_in_space_offset_y = -8; begindefineobject 70; // Import for all 256x64 north wall items, with destroyed poses import = 9; ob_name = "Jars"; ob_graphic_template = 28; ob_graphic_sheet = 4; ob_base_icon_num = 0; ob_which_icon_destroyed = 4; ob_width = 256; ob_height = 64; ob_block_move_when_destroyed = 1; ob_in_space_offset_y = -6; begindefineobject 71; // Import for all 64x256 west wall items, with destroyed poses ob_base_icon_num = 1; ob_which_icon_destroyed = 5; ob_width = 64; ob_height = 256; ob_in_space_offset_y = -6; begindefineobject 72; import = 70; ob_base_icon_num = 2; ob_which_icon_destroyed = 6; begindefineobject 73; import = 71; ob_base_icon_num = 3; ob_which_icon_destroyed = 7; begindefineobject 74; import = 70; //ob_name = "Shelves"; ob_graphic_sheet = 5; ob_base_icon_num = 0; ob_which_icon_destroyed = 4; begindefineobject 75; import = 71; //ob_name = "Shelves"; ob_graphic_sheet = 5; ob_base_icon_num = 1; ob_which_icon_destroyed = 5; begindefineobject 76; import = 70; //ob_name = "Shelves"; ob_graphic_sheet = 5; ob_base_icon_num = 2; ob_which_icon_destroyed = 6; begindefineobject 77; import = 71; //ob_name = "Shelves"; ob_graphic_sheet = 5; ob_base_icon_num = 3; ob_which_icon_destroyed = 7; begindefineobject 78; import = 70; //ob_name = "Sacks"; ob_graphic_sheet = 6; ob_base_icon_num = 0; ob_which_icon_destroyed = 4; begindefineobject 79; import = 71; //ob_name = "Sacks"; ob_graphic_sheet = 6; ob_base_icon_num = 1; ob_which_icon_destroyed = 5; begindefineobject 80; import = 70; ob_name = "Curtain"; ob_graphic_sheet = 6; ob_base_icon_num = 2; ob_which_icon_destroyed = 6; ob_in_space_offset_y = -15; begindefineobject 81; import = 71; ob_name = "Curtain"; ob_graphic_sheet = 6; ob_base_icon_num = 3; ob_which_icon_destroyed = 7; ob_in_space_offset_y = -15; begindefineobject 82; import = 70; ob_name = "Wall Pegs"; ob_graphic_sheet = 7; ob_base_icon_num = 0; ob_which_icon_destroyed = 2; ob_in_space_offset_y = -22; begindefineobject 83; import = 71; ob_name = "Wall Pegs"; ob_graphic_sheet = 7; ob_base_icon_num = 1; ob_which_icon_destroyed = 3; ob_in_space_offset_y = -22; begindefineobject 84; import = 70; ob_name = "Fence"; ob_graphic_template = 35; ob_graphic_sheet = 3; ob_base_icon_num = 0; ob_which_icon_destroyed = 2; ob_block_move_when_destroyed = 1; ob_in_space_offset_x = 6; ob_in_space_offset_y = -20; begindefineobject 85; import = 71; ob_name = "Fence"; ob_graphic_template = 35; ob_graphic_sheet = 3; ob_base_icon_num = 1; ob_which_icon_destroyed = 3; ob_block_move_when_destroyed = 1; ob_in_space_offset_x = -6; ob_in_space_offset_y = -20; begindefineobject 86; import = 70; ob_name = "Scroll Rack"; ob_graphic_sheet = 5; ob_base_icon_num = 8; ob_which_icon_destroyed = 8; begindefineobject 87; import = 71; ob_name = "Scroll Rack"; ob_graphic_sheet = 5; ob_base_icon_num = 9; ob_which_icon_destroyed = 9; begindefineobject 88; import = 70; ob_name = "Meat on Hooks"; ob_graphic_sheet = 6; ob_base_icon_num = 8; ob_which_icon_destroyed = 8; ob_in_space_offset_y = -22; begindefineobject 89; import = 71; ob_name = "Meat on Hooks"; ob_graphic_sheet = 6; ob_base_icon_num = 9; ob_which_icon_destroyed = 9; ob_in_space_offset_y = -22; begindefineobject 90; import = 7; ob_object_type = 12; ob_name = "Power Spiral"; ob_graphic_template = 28; ob_graphic_sheet = 7; ob_base_icon_num = 4; ob_num_anim_steps = 4; ob_which_icon_destroyed = 8; ob_effect_when_slain = 1; begindefineobject 91; // other mine import = 40; ob_graphic_coloradj = 16; begindefineobject 92; // only use this in zone 10! import = 48; ob_name = "Thorn Bush"; ob_object_type = 11; ob_base_icon_num = 7; ob_default_script = "z10thornb"; begindefineobject 93; import = 0; ob_object_type = 13; ob_name = "Box Mine"; ob_graphic_template = 33; ob_graphic_sheet = 4; ob_base_icon_num = 8; ob_num_anim_steps = 1; ob_which_icon_destroyed = 10; ob_num_anim_steps_destroyed = 1; ob_width = 64; ob_height = 64; ob_blockage_type = 2; ob_start_health = 10000; ob_default_script = "boxmine"; begindefineobject 94; ob_graphic_coloradj = 4; ob_default_script = "boxmine2"; begindefineobject 95; ob_graphic_coloradj = 20; ob_default_script = "boxmine"; begindefineobject 96; import = 43; ob_object_type = 11; begindefineobject 97; // pylon import = 7; ob_name = "Pylon"; ob_graphic_template = 28; ob_graphic_sheet = 8; ob_base_icon_num = 5; ob_default_script = "talkobj"; ob_in_space_offset_y = -8; begindefineobject 100; // Alarm Crystal // imported for other crystal import = 9; ob_object_type = 1; ob_name = "Alarm Crystal"; ob_graphic_template = 30; ob_graphic_sheet = 5; ob_base_icon_num = 2; ob_blockage_type = 2; ob_which_icon_destroyed = 3; ob_block_move_when_destroyed = 0; ob_default_script = "alarm"; ob_effect_when_slain = -1; begindefineobject 101; // heal crystal import = 8; ob_name = "Crystal"; ob_graphic_template = 30; ob_graphic_sheet = 5; ob_base_icon_num = 0; ob_which_icon_destroyed = 1; ob_block_move_when_destroyed = 0; ob_can_target = 1; ob_start_health = 10; ob_default_script = "healcryst"; ob_effect_when_slain = -1; begindefineobject 102; // power crystal ob_default_script = "energycr"; ob_graphic_coloradj = 2; begindefineobject 103; // red crystal ob_graphic_coloradj = 1; begindefineobject 105; import = 7; ob_name = "Sealed Vat"; ob_graphic_template = 28; ob_graphic_sheet = 0; ob_base_icon_num = 0; begindefineobject 106; // Crystal used to trip chains of mines. import = 100; ob_name = "Glowing Crystal"; ob_object_type = 13; ob_graphic_coloradj = 2; // Special mine. Script runs both when party gets close and every second. Used for // mine tripping crystals. begindefineobject 107; import = 40; ob_object_type = 3; begindefineobject 108; import = 0; ob_object_type = 2; ob_name = "Sear Floor"; ob_graphic_template = 35; ob_graphic_sheet = 6; ob_base_icon_num = 2; ob_num_anim_steps = 3; ob_which_icon_destroyed = 7; ob_num_anim_steps_destroyed = 1; ob_width = 256; ob_height = 256; ob_blockage_type = 0; ob_can_target = 0; ob_default_script = "searfloor"; begindefineobject 109; ob_graphic_sheet = 6; ob_base_icon_num = 5; ob_num_anim_steps = 3; ob_default_script = ""; begindefineobject 110; import = 7; ob_name = "Machinery"; ob_graphic_template = 28; ob_graphic_sheet = 8; ob_base_icon_num = 0; begindefineobject 111; import = 9; ob_object_type = 2; ob_name = "Warning Crystal"; ob_graphic_template = 30; ob_graphic_sheet = 8; ob_base_icon_num = 0; ob_num_anim_steps = 3; ob_blockage_type = 2; ob_default_script = "warncryst"; begindefineobject 112; // Crystal Jar import = 20; ob_object_type = 1; ob_name = "Crystal Jar"; ob_graphic_template = 28; ob_graphic_sheet = 8; ob_base_icon_num = 4; begindefineobject 113; // Crystal Jar usable ob_object_type = 12; begindefineobject 114; // red pool import = 58; // imported for other pools ob_name = "Muck Pool"; ob_graphic_template = 31; ob_graphic_sheet = 5; ob_base_icon_num = 0; ob_which_icon_destroyed = 4; ob_num_anim_steps_destroyed = 1; ob_default_script = "harmpool"; ob_effect_when_slain = 1; ob_block_move_when_destroyed = 1; begindefineobject 115; // Geneforge ob_object_type = 12; // SFX TYPES begindefinesfx 0; // imported for all tiny zaps //sfx_name = "smboom"; sfx_graphic_template = 40; sfx_graphic_sheet = 0; sfx_ms_per_step = 64; begindefinesfx 1; // imported for all big booms //sfx_name = "bigboom"; sfx_graphic_template = 41; sfx_graphic_sheet = 0; sfx_ms_per_step = 64; sfx_sfx_sound = 103; begindefinesfx 2; import = 0; //sfx_name = "purpzap"; sfx_graphic_sheet = 1; begindefinesfx 3; //sfx_name = "icezap"; sfx_graphic_sheet = 2; begindefinesfx 4; //sfx_name = "spark1"; sfx_graphic_sheet = 3; begindefinesfx 5; //sfx_name = "spark2"; sfx_graphic_sheet = 4; begindefinesfx 6; //sfx_name = "spark3"; sfx_graphic_sheet = 5; begindefinesfx 7; //sfx_name = "spark4"; sfx_graphic_sheet = 6; begindefinesfx 8; //sfx_name = "spark5"; sfx_graphic_sheet = 7; begindefinesfx 9; //sfx_name = "icespark"; sfx_graphic_sheet = 8; begindefinesfx 10; //sfx_name = "icespark"; sfx_graphic_sheet = 9; begindefinesfx 18; // big lightning boom import = 0; sfx_graphic_template = 41; sfx_graphic_sheet = 2; sfx_ms_per_step = 64; begindefinesfx 20; //sfx_name = "hurtboom"; import = 1; sfx_step_special_thing_on = 4; sfx_sfx_effect = 1; sfx_amount_of_effect = 6; sfx_sfx_sound = 103; begindefinesfx 21; //sfx_name = "poisboom"; sfx_step_special_thing_on = 4; sfx_sfx_effect = 3; sfx_amount_of_effect = 4; sfx_sfx_sound = 165; sfx_graphic_sheet = 1; begindefinesfx 22; // hurtboom big sfx_step_special_thing_on = 4; sfx_sfx_effect = 1; sfx_amount_of_effect = 18; sfx_sfx_sound = 103; sfx_graphic_sheet = 0; begindefinesfx 23; // poisboom 2 sfx_step_special_thing_on = 4; sfx_sfx_effect = 3; sfx_amount_of_effect = 16; sfx_sfx_sound = 165; sfx_graphic_sheet = 1; begindefinesfx 24; // hurtboom medium sfx_step_special_thing_on = 4; sfx_sfx_effect = 1; sfx_amount_of_effect = 8; sfx_sfx_sound = 103; sfx_graphic_sheet = 0; begindefinesfx 25; // acidboom, big sfx_step_special_thing_on = 4; sfx_sfx_effect = 4; sfx_amount_of_effect = 16; sfx_sfx_sound = 165; sfx_graphic_sheet = 1; begindefinesfx 26; // charmboom, big sfx_step_special_thing_on = 4; sfx_sfx_effect = 5; sfx_amount_of_effect = 8; sfx_sfx_sound = 131; sfx_graphic_sheet = 1; // ITEM TYPES begindefineitem 0; // basic import item, clears values it_graphic_template = 50; // money begindefineitem 1; it_name = "Gold Disks"; it_graphic_template = 50; it_graphic_sheet = 0; it_which_icon_ground = 0; it_which_icon_inven = 1; it_variety = 14; it_charges = 5; it_value = 1; it_weight = 1; begindefineitem 2; it_name = "Gemstone"; it_variety = 11; it_graphic_sheet = 2; it_which_icon_ground = 7; it_which_icon_inven = 8; it_charges = 1; it_value = 50; it_extra_description = 8; begindefineitem 3; import = 1; it_charges = 20; begindefineitem 4; it_charges = 50; begindefineitem 5; import = 2; it_name = "Emerald"; it_value = 2500; // robes begindefineitem 10; // Imported for all robes import = 0; it_name = "Robe"; it_graphic_sheet = 0; it_which_icon_ground = 6; it_which_icon_inven = 7; it_variety = 1; it_protection = 3; it_value = 10; it_weight = 50; it_extra_description = 9; begindefineitem 11; // Imported for all cloaks it_name = "Cloak"; it_protection = 1; it_value = 5; it_weight = 20; it_graphic_sheet = 1; it_which_icon_ground = 10; it_which_icon_inven = 11; begindefineitem 12; it_name = "Fine Cloak"; it_protection = 4; it_value = 20; begindefineitem 13; import = 10; it_name = "Shaper Robe"; it_protection = 6; it_value = 2000; it_stats_to_affect 0 = 15; it_stats_addition 0 = 1; it_stats_to_affect 1 = 16; it_stats_addition 1 = 1; it_stats_to_affect 2 = 17; it_stats_addition 2 = 1; it_stats_to_affect 3 = 18; it_stats_addition 3 = 1; it_extra_description = -1; begindefineitem 14; import = 11; it_name = "Fyoraskin Cloak"; it_protection = 5; it_value = 400; it_stats_to_affect 0 = 206; it_stats_addition 0 = 2; begindefineitem 15; import = 10; it_name = "Agent Robe"; it_protection = 3; it_value = 2000; it_stats_to_affect 0 = 9; it_stats_addition 0 = 1; it_stats_to_affect 1 = 10; it_stats_addition 1 = 1; it_stats_to_affect 2 = 11; it_stats_addition 2 = 1; it_stats_to_affect 3 = 12; it_stats_addition 3 = 1; it_extra_description = -1; begindefineitem 16; import = 11; it_name = "Guardian Cloak"; it_protection = 8; it_value = 2000; it_stats_to_affect 0 = 4; it_stats_addition 0 = 1; it_stats_to_affect 1 = 5; it_stats_addition 1 = 1; it_stats_to_affect 2 = 6; it_stats_addition 2 = 1; it_stats_to_affect 3 = 7; it_stats_addition 3 = 2; it_extra_description = -1; begindefineitem 17; import = 10; it_name = "Specter Robe"; it_value = 700; it_protection = 5; it_stats_to_affect 0 = 205; it_stats_addition 0 = 2; it_stats_to_affect 1 = 211; it_stats_addition 1 = 2; it_stats_to_affect 2 = 206; it_stats_addition 2 = -2; it_extra_description = -1; begindefineitem 18; import = 11; it_name = "Coated Cloak"; it_protection = 5; it_value = 400; it_stats_to_affect 0 = 205; it_stats_addition 0 = 2; begindefineitem 19; it_name = "Symbiotic Cloak"; it_protection = 5; it_value = 2000; it_stats_to_affect 0 = 3; it_stats_addition 0 = 2; begindefineitem 20; import = 10; it_name = "Transference Robe"; it_protection = 6; it_value = 2000; it_stats_to_affect 0 = 0; it_stats_addition 0 = -2; it_stats_to_affect 1 = 1; it_stats_addition 1 = -2; it_stats_to_affect 2 = 3; it_stats_addition 2 = -2; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 2; it_pet_stats_to_affect 1 = 1; it_pet_stats_addition 1 = 2; it_pet_stats_to_affect 2 = 3; it_pet_stats_addition 2 = 2; it_extra_description = -1; begindefineitem 21; import = 10; it_name = "Grounded Robe"; it_value = 200; it_stats_to_affect 0 = 205; it_stats_addition 0 = 3; // tunic/chest armor begindefineitem 30; // Imported for all armor import = 0; it_name = "Tunic"; it_graphic_sheet = 0; it_which_icon_ground = 4; it_which_icon_inven = 5; it_variety = 2; it_protection = 1; it_value = 5; it_weight = 20; begindefineitem 31; it_name = "Chitin Armor"; it_graphic_sheet = 0; it_which_icon_ground = 8; it_which_icon_inven = 9; it_protection = 7; it_value = 20; it_weight = 100; it_stats_to_affect 0 = 211; it_stats_addition 0 = 2; begindefineitem 32; it_name = "Chainmail Vest"; it_graphic_sheet = 1; it_which_icon_ground = 12; it_which_icon_inven = 13; it_protection = 12; it_value = 150; it_weight = 125; it_stats_to_affect 0 = 211; it_stats_addition 0 = 4; it_stats_to_affect 1 = 202; it_stats_addition 1 = -1; begindefineitem 33; it_name = "Iron Breastplate"; it_graphic_sheet = 0; it_which_icon_ground = 14; it_which_icon_inven = 15; it_protection = 18; it_value = 300; it_weight = 150; it_stats_to_affect 0 = 211; it_stats_addition 0 = 6; it_stats_to_affect 1 = 202; it_stats_addition 1 = -2; begindefineitem 34; it_name = "Steel Breastplate"; it_protection = 28; it_value = 700; it_stats_to_affect 0 = 211; it_stats_addition 0 = 8; it_stats_to_affect 1 = 202; it_stats_addition 1 = -3; begindefineitem 35; it_name = "Shaped Breastplate"; it_protection = 40; it_weight = 180; it_value = 1500; it_stats_to_affect 0 = 211; it_stats_addition 0 = 12; it_stats_to_affect 1 = 202; it_stats_addition 1 = -4; begindefineitem 36; import = 30; it_name = "Artila Skin Tunic"; it_protection = 10; it_value = 250; it_stats_to_affect 0 = 9; it_stats_addition 0 = 2; it_stats_to_affect 1 = 10; it_stats_addition 1 = -1; begindefineitem 37; it_name = "Vlish Skin Tunic"; it_stats_to_affect 0 = 10; it_stats_to_affect 1 = 11; begindefineitem 38; it_name = "Thahd Skin Tunic"; it_stats_to_affect 0 = 4; it_stats_to_affect 1 = 2; begindefineitem 39; import = 34; it_name = "Fibrous Breastplate"; it_value = 1000; it_stats_to_affect 0 = 211; it_stats_addition 0 = 11; it_stats_to_affect 1 = 202; it_stats_addition 1 = -3; it_stats_to_affect 2 = 205; it_stats_addition 2 = 3; it_stats_to_affect 3 = 206; it_stats_addition 3 = -2; begindefineitem 40; import = 31; it_name = "Quicksilver Chitin"; it_value = 400; it_stats_to_affect 1 = 201; it_stats_addition 1 = 1; it_stats_to_affect 2 = 12; it_stats_addition 2 = -2; begindefineitem 41; import = 32; it_name = "Quicksilver Chain"; it_value = 800; it_stats_to_affect 2 = 201; it_stats_addition 2 = 1; it_stats_to_affect 3 = 12; it_stats_addition 3 = -2; begindefineitem 42; import = 35; it_name = "Quicksilver Plate"; it_value = 3000; it_stats_to_affect 2 = 201; it_stats_addition 2 = 1; it_stats_to_affect 3 = 1; it_stats_addition 3 = 1; begindefineitem 43; import = 33; it_name = "Draykskin Tunic"; it_stats_to_affect 1 = 204; it_stats_addition 1 = 2; begindefineitem 44; import = 32; it_name = "Grounding Vest"; it_value = 3000; it_stats_to_affect 0 = 205; it_stats_addition 0 = 3; it_pet_stats_to_affect 0 = 205; it_pet_stats_addition 0 = 4; begindefineitem 45; import = 31; it_name = "Vat Chitin"; it_protection = 12; it_value = 200; it_weight = 100; it_stats_to_affect 1 = 207; it_stats_addition 1 = 2; it_stats_to_affect 2 = 208; it_stats_addition 2 = 2; begindefineitem 46; import = 35; it_name = "Crystalline Plate"; it_value = 4000; it_stats_to_affect 2 = 208; it_stats_addition 2 = 4; it_stats_to_affect 3 = 205; it_stats_addition 3 = 4; begindefineitem 47; import = 34; it_name = "Charmed Plate"; it_value = 2000; it_stats_to_affect 2 = 22; it_stats_addition 2 = 5; it_stats_to_affect 3 = 204; it_stats_addition 3 = 1; // melee weapons begindefineitem 60; import = 0; it_name = "Stick"; it_graphic_sheet = 0; it_which_icon_ground = 2; it_which_icon_inven = 3; it_variety = 3; it_ability = 0; it_level = 1; it_value = 0; it_weight = 20; begindefineitem 61; it_name = "Dagger"; it_which_icon_ground = 10; it_which_icon_inven = 11; it_ability = 2; it_level = 2; it_value = 20; it_weight = 40; begindefineitem 62; it_name = "Bronze Sword"; it_which_icon_ground = 12; it_which_icon_inven = 13; it_level = 3; it_value = 40; it_weight = 60; begindefineitem 63; it_name = "Iron Sword"; it_level = 5; it_value = 100; begindefineitem 64; it_name = "Steel Sword"; it_level = 7; it_value = 250; begindefineitem 65; it_name = "Shaped Blade"; it_graphic_sheet = 7; it_which_icon_ground = 9; it_which_icon_inven = 8; it_weight = 100; it_level = 10; it_value = 700; begindefineitem 66; import = 61; it_name = "Steel Dagger"; it_graphic_sheet = 7; it_which_icon_ground = 4; it_which_icon_inven = 5; it_level = 4; it_value = 40; begindefineitem 67; import = 61; it_name = "Stunning Blade"; it_level = 6; it_value = 250; it_ability = 84; begindefineitem 68; import = 61; it_name = "Shielding Knife"; it_level = 7; it_value = 300; it_stats_to_affect 0 = 200; it_stats_addition 0 = 4; begindefineitem 69; import = 61; it_name = "Living Knife"; it_level = 7; it_value = 500; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 2; it_pet_stats_to_affect 0 = 1; it_pet_stats_addition 0 = 2; begindefineitem 70; import = 61; it_name = "Bonding Knife"; it_level = 7; it_value = 600; it_stats_to_affect 0 = 0; it_stats_addition 0 = -2; it_stats_to_affect 1 = 1; it_stats_addition 1 = -2; it_stats_to_affect 2 = 2; it_stats_addition 2 = -2; it_stats_to_affect 3 = 3; it_stats_addition 3 = 4; begindefineitem 71; import = 63; it_name = "Singing Rapier"; it_value = 1000; it_stats_to_affect 0 = 6; it_stats_addition 0 = 2; it_stats_to_affect 1 = 7; it_stats_addition 1 = 2; begindefineitem 72; import = 61; it_name = "Tek's Spectral Dirk"; it_level = 8; it_value = 3000; it_stats_to_affect 0 = 200; it_stats_addition 0 = 5; it_stats_to_affect 1 = 204; it_stats_addition 1 = 6; it_stats_to_affect 2 = 211; it_stats_addition 2 = 6; begindefineitem 73; import = 65; it_value = 2000; it_name = "Guardian Claymore"; it_stats_to_affect 0 = 0; it_stats_addition 0 = 2; it_stats_to_affect 1 = 6; it_stats_addition 1 = 2; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 2; begindefineitem 74; import = 64; it_value = 2000; it_name = "Charmed Falchion"; it_stats_to_affect 0 = 22; it_stats_addition 0 = 5; it_stats_to_affect 1 = 204; it_stats_addition 1 = 2; begindefineitem 87; import = 0; it_name = "Brown Spore Baton"; it_graphic_sheet = 7; it_which_icon_ground = 10; it_which_icon_inven = 11; it_variety = 15; it_charges = 12; it_value = 2; it_weight = 10; it_stats_to_affect 0 = 100; it_stats_addition 0 = 1; it_extra_description = 10; begindefineitem 88; it_name = "Green Spore Baton"; it_stats_addition 0 = 2; begindefineitem 89; it_name = "Red Spore Baton"; it_stats_addition 0 = 3; // missile weapons // the value for reloadable weapons should be twice the cost of one clip of ammo begindefineitem 90; import = 0; it_name = "Thorn Baton"; it_graphic_sheet = 3; it_which_icon_ground = 4; it_which_icon_inven = 5; it_variety = 3; it_ability = 50; it_level = 2; it_value = 24; it_weight = 25; it_charges = 6; it_extra_description = 11; begindefineitem 91; it_name = "Venom Baton"; it_ability = 52; it_value = 60; it_level = 6; begindefineitem 92; it_name = "Acid Baton"; it_ability = 54; it_value = 120; it_level = 6; begindefineitem 93; it_name = "Submission Baton"; it_ability = 56; it_value = 180; it_level = 6; it_graphic_sheet = 7; it_which_icon_ground = 12; it_which_icon_inven = 13; begindefineitem 94; it_name = "Reaper Baton"; it_ability = 58; it_value = 360; it_level = 7; // wands begindefineitem 95; // Imported for all wands it_name = "Fiery Wand"; it_graphic_sheet = 8; it_which_icon_ground = 12; it_which_icon_inven = 13; it_weight = 30; it_ability = 3; it_value = 20; it_level = 8; it_charges = 6; it_extra_description = 12; begindefineitem 96; it_name = "Discipline Wand"; it_level = 8; it_value = 50; it_ability = 25; it_graphic_sheet = 3; it_which_icon_ground = 10; it_which_icon_inven = 11; begindefineitem 97; it_name = "Terror Wand"; it_level = 6; it_value = 30; it_ability = 13; it_graphic_sheet = 8; it_which_icon_ground = 14; it_which_icon_inven = 15; begindefineitem 98; it_name = "Null Wand"; it_level = 8; it_value = 50; it_ability = 10; begindefineitem 99; it_name = "Jeweled Wand"; it_level = 12; it_value = 200; it_ability = 7; it_graphic_sheet = 8; it_which_icon_ground = 12; it_which_icon_inven = 13; // 110 ammo begindefineitem 110; import = 0; it_name = "Thorns"; it_graphic_sheet = 3; it_which_icon_ground = 6; it_which_icon_inven = 7; it_variety = 10; it_ability = 50; it_value = 10; it_weight = 1; it_charges = 1; it_extra_description = 13; begindefineitem 111; it_name = "Venom Thorns"; it_ability = 52; it_value = 20; begindefineitem 112; it_name = "Acid Thorns"; it_ability = 54; it_value = 40; begindefineitem 113; it_name = "Submission Thorns"; it_ability = 56; it_value = 60; it_graphic_sheet = 7; it_which_icon_ground = 14; it_which_icon_inven = 15; begindefineitem 114; it_name = "Reapers"; it_ability = 58; it_value = 180; // 118 flung items begindefineitem 118; import = 0; it_name = "Javelins"; it_graphic_sheet = 2; it_which_icon_ground = 9; it_which_icon_inven = 10; it_variety = 12; it_ability = 20; it_level = 4; it_value = 2; it_weight = 10; it_charges = 6; it_extra_description = 14; begindefineitem 119; it_name = "Steel Javelins"; it_level = 6; it_value = 10; begindefineitem 120; it_name = "Icy Crystal"; it_variety = 9; it_graphic_sheet = 2; it_which_icon_ground = 13; it_which_icon_inven = 14; it_ability = 17; it_charges = 1; it_weight = 2; it_value = 10; it_extra_description = 15; it_level = 7; begindefineitem 121; it_name = "Spray Crystal"; it_ability = 5; it_value = 30; begindefineitem 122; it_name = "Ensnaring Crystal"; it_ability = 10; it_value = 30; begindefineitem 123; it_name = "Swarm Crystal"; it_ability = 7; it_value = 60; // 125 shields/right hand begindefineitem 125; // imported for all shields import = 0; it_name = "Wooden Shield"; it_graphic_sheet = 1; it_which_icon_ground = 2; it_which_icon_inven = 3; it_variety = 4; it_protection = 5; it_weight = 80; it_value = 10; begindefineitem 126; it_name = "Iron Shield"; it_which_icon_ground = 14; it_which_icon_inven = 15; it_protection = 10; it_weight = 120; it_value = 40; begindefineitem 127; it_name = "Steel Shield"; it_graphic_sheet = 2; it_which_icon_ground = 11; it_which_icon_inven = 12; it_protection = 15; it_weight = 120; it_value = 100; begindefineitem 128; it_name = "Shaped Shield"; it_graphic_sheet = 2; it_which_icon_ground = 11; it_which_icon_inven = 12; it_protection = 22; it_weight = 160; it_value = 300; begindefineitem 129; import = 126; it_name = "Shining Shield"; it_value = 500; it_stats_to_affect 0 = 20; it_stats_addition 0 = 2; it_stats_to_affect 1 = 210; it_stats_addition 1 = 5; begindefineitem 130; import = 126; it_name = "Fyoraskin Shield"; it_value = 600; it_stats_to_affect 0 = 206; it_stats_addition 0 = 3; begindefineitem 131; import = 127; it_name = "Fibrous Shield"; it_value = 750; it_stats_to_affect 0 = 211; it_stats_addition 0 = 3; it_stats_to_affect 1 = 205; it_stats_addition 1 = 1; it_stats_to_affect 2 = 206; it_stats_addition 2 = -2; begindefineitem 132; import = 126; it_name = "Reflecting Shield"; it_value = 750; it_stats_to_affect 0 = 204; it_stats_addition 0 = 2; begindefineitem 133; import = 127; it_name = "Leaded Shield"; it_value = 500; it_stats_to_affect 0 = 210; it_stats_addition 0 = 10; begindefineitem 134; it_name = "Clawbug Carapace"; it_stats_to_affect 0 = 206; begindefineitem 135; it_name = "Glaahk Shield"; it_stats_to_affect 0 = 211; it_stats_addition 0 = 8; it_protection = 8; it_weight = 120; it_value = 700; begindefineitem 136; import = 128; it_name = "Stasis Shield"; it_value = 7000; it_stats_to_affect 0 = 211; it_stats_addition 0 = 10; it_stats_to_affect 1 = 210; it_stats_addition 0 = 10; it_pet_stats_to_affect 0 = 211; it_pet_stats_addition 0 = 10; it_pet_stats_to_affect 1 = 210; it_pet_stats_addition 0 = 10; // 140 boots begindefineitem 140; // imported for all feet items import = 0; it_name = "Sandals"; it_graphic_sheet = 1; it_which_icon_ground = 4; it_which_icon_inven = 5; it_variety = 6; it_protection = 1; it_weight = 10; it_value = 4; begindefineitem 141; it_name = "Boots"; it_graphic_sheet = 1; it_which_icon_ground = 6; it_which_icon_inven = 7; it_protection = 3; it_weight = 30; it_value = 10; begindefineitem 142; it_name = "Heavy Boots"; it_protection = 5; it_weight = 40; it_value = 20; begindefineitem 143; it_name = "Shaped Boots"; it_protection = 9; it_weight = 60; it_value = 100; begindefineitem 144; it_name = "Quicksilver Boots"; it_protection = 5; it_value = 2500; it_stats_to_affect 0 = 201; it_stats_addition 0 = 1; it_stats_to_affect 1 = 0; it_stats_addition 1 = -2; begindefineitem 145; it_name = "Specter Boots"; it_protection = 3; it_value = 500; it_stats_to_affect 0 = 205; it_stats_addition 0 = 2; it_pet_stats_to_affect 0 = 205; it_pet_stats_addition 0 = 2; it_stats_to_affect 0 = 208; it_stats_addition 0 = 2; it_pet_stats_to_affect 0 = 208; it_pet_stats_addition 0 = 2; begindefineitem 146; import = 142; it_name = "Dodging Boots"; it_stats_to_affect 0 = 1; it_stats_addition 0 = 2; it_value = 600; begindefineitem 147; it_name = "Green Boots"; it_stats_to_affect 0 = 22; it_stats_addition 0 = 3; begindefineitem 148; import = 140; it_name = "Samaritan Sandals"; it_stats_to_affect 0 = 18; it_stats_addition 0 = 2; it_value = 600; begindefineitem 149; import = 141; it_name = "Grounded Boots"; it_value = 100; it_stats_to_affect 0 = 205; it_stats_addition 0 = 2; begindefineitem 150; it_name = "Vat Boots"; it_stats_to_affect 0 = 207; it_stats_addition 0 = 1; it_stats_to_affect 1 = 208; it_stats_addition 1 = 1; begindefineitem 151; import = 142; it_name = "Stability Boots"; it_value = 2000; it_stats_to_affect 0 = 1; it_stats_addition 0 = 1; it_stats_to_affect 1 = 211; it_stats_addition 1 = 4; // 155 belts begindefineitem 155; // imported for all belts import = 0; it_name = "Belt"; it_graphic_sheet = 1; it_which_icon_ground = 8; it_which_icon_inven = 9; it_variety = 7; it_protection = 2; it_weight = 30; it_value = 10; begindefineitem 156; it_name = "Studded Belt"; it_protection = 4; it_weight = 60; it_value = 25; begindefineitem 157; it_name = "Girdle of Strength"; it_stats_to_affect 0 = 0; it_stats_addition 0 = 1; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 1; it_value = 250; begindefineitem 158; it_name = "Girdle of Nimbleness"; it_stats_to_affect 0 = 1; it_pet_stats_to_affect 0 = 1; begindefineitem 159; it_name = "Girdle of Insight"; it_stats_to_affect 0 = 2; it_pet_stats_to_affect 0 = 2; begindefineitem 160; it_name = "Girdle of Endurance"; it_stats_to_affect 0 = 3; it_pet_stats_to_affect 0 = 3; begindefineitem 161; import = 155; it_name = "Student's Belt"; it_stats_to_affect 0 = 2; it_stats_addition 0 = 1; it_stats_to_affect 1 = 203; it_stats_addition 1 = 1; it_value = 200; begindefineitem 162; import = 156; it_name = "Shaped Belt"; it_protection = 6; it_weight = 150; it_value = 100; begindefineitem 163; import = 156; it_name = "Oozing Belt"; it_stats_to_affect 0 = 3; it_stats_addition 0 = -2; it_pet_stats_to_affect 0 = 3; it_pet_stats_addition 0 = 2; it_value = 800; begindefineitem 164; it_name = "Sharing Belt"; it_stats_to_affect 0 = 0; it_stats_addition 0 = -2; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 2; it_stats_to_affect 1 = 1; it_stats_addition 1 = -2; it_pet_stats_to_affect 1 = 1; it_pet_stats_addition 1 = 2; begindefineitem 165; import = 156; it_name = "Stability Belt"; it_stats_to_affect 0 = 201; it_stats_addition 0 = -1; it_stats_to_affect 1 = 200; it_stats_addition 1 = 10; it_stats_to_affect 2 = 211; it_stats_addition 2 = 10; it_value = 800; begindefineitem 166; import = 156; it_name = "Bhargeth's Girdle"; it_stats_to_affect 0 = 203; it_stats_addition 0 = 6; it_value = 800; begindefineitem 167; import = 155; it_name = "Shaper's Belt"; it_value = 2000; it_pet_stats_to_affect 0 = 206; it_pet_stats_addition 0 = 3; it_pet_stats_to_affect 1 = 208; it_pet_stats_addition 1 = 3; it_pet_stats_to_affect 2 = 210; it_pet_stats_addition 2 = 3; it_pet_stats_to_affect 3 = 211; it_pet_stats_addition 3 = 3; begindefineitem 168; import = 156; it_name = "Girdle of Leadership"; it_value = 2000; it_stats_to_affect 0 = 20; it_stats_addition 0 = 2; it_stats_to_affect 1 = 2; it_stats_addition 1 = 1; begindefineitem 169; it_name = "Danette's Belt"; it_value = 8000; it_stats_to_affect 0 = 0; it_stats_addition 0 = 3; it_stats_to_affect 1 = 1; it_stats_addition 1 = 3; it_stats_to_affect 2 = 2; it_stats_addition 2 = 3; it_stats_to_affect 3 = 3; it_stats_addition 3 = 3; // 170 rings begindefineitem 170; // imported for all rings import = 0; it_name = "Gold Ring"; it_graphic_sheet = 2; it_which_icon_ground = 4; it_which_icon_inven = 6; it_variety = 5; it_weight = 1; it_value = 100; begindefineitem 171; it_name = "Silver Ring"; it_value = 50; it_which_icon_inven = 5; begindefineitem 172; it_name = "Shielding Band"; it_which_icon_inven = 6; it_stats_to_affect 0 = 200; it_stats_addition 0 = 5; it_stats_to_affect 1 = 211; it_stats_addition 1 = 3; it_value = 200; begindefineitem 173; it_name = "Chilling Band"; it_stats_to_affect 0 = 206; it_stats_addition 0 = 5; it_stats_to_affect 1 = -1; it_value = 500; begindefineitem 174; it_name = "Static Band"; it_stats_to_affect 0 = 205; begindefineitem 175; it_name = "Ivory Band"; it_stats_to_affect 0 = 207; begindefineitem 176; it_name = "Mica Band"; it_stats_to_affect 0 = 208; begindefineitem 177; it_name = "Stabilizing Band"; it_stats_to_affect 0 = 211; it_stats_addition 0 = 10; it_pet_stats_to_affect 0 = 211; it_pet_stats_addition 0 = 10; begindefineitem 178; it_name = "Ring of the Eye"; it_stats_to_affect 0 = 210; it_pet_stats_to_affect 0 = 210; it_pet_stats_addition 0 = 5; it_value = 1500; begindefineitem 179; import = 170; it_name = "Roamertooth Band"; it_stats_to_affect 0 = 200; it_stats_addition 0 = 6; it_stats_to_affect 1 = 16; it_stats_addition 1 = 3; it_value = 2000; // 180 gauntlets begindefineitem 180; // imported for all glove items import = 0; it_name = "Gloves"; it_graphic_sheet = 2; it_which_icon_ground = 0; it_which_icon_inven = 1; it_variety = 8; it_protection = 1; it_weight = 10; it_value = 4; it_extra_description = 16; begindefineitem 181; it_name = "Gauntlets"; it_protection = 3; it_weight = 30; it_value = 15; begindefineitem 182; it_name = "Steel Gauntlets"; it_graphic_sheet = 7; it_which_icon_ground = 6; it_which_icon_inven = 7; it_protection = 5; it_weight = 30; it_value = 50; begindefineitem 183; it_name = "Shaped Gauntlets"; it_protection = 7; it_weight = 60; it_value = 250; begindefineitem 184; import = 180; it_name = "Carnelian Gloves"; it_value = 200; it_stats_to_affect 0 = 9; it_stats_addition 0 = 1; it_stats_to_affect 1 = 10; it_stats_addition 1 = 1; begindefineitem 185; import = 180; it_name = "Specter Gloves"; it_value = 400; it_protection = 5; it_stats_to_affect 0 = 205; it_stats_addition 0 = 2; it_stats_to_affect 1 = 211; it_stats_addition 1 = 2; it_stats_to_affect 2 = 206; it_stats_addition 2 = -2; begindefineitem 186; import = 182; it_name = "Thrusting Gauntlets"; it_value = 800; it_stats_to_affect 0 = 7; it_stats_addition 0 = 3; it_stats_to_affect 1 = 203; it_stats_addition 1 = 2; begindefineitem 187; import = 180; it_name = "Tinker's Gloves"; it_value = 400; it_stats_to_affect 0 = 21; it_stats_addition 0 = 2; begindefineitem 188; import = 181; it_name = "Gloves of the Hammer"; it_value = 4000; it_protection = 8; it_stats_to_affect 0 = 0; it_stats_addition 0 = 2; it_stats_to_affect 1 = 6; it_stats_addition 1 = 2; it_stats_to_affect 2 = 7; it_stats_addition 2 = 2; begindefineitem 189; import = 181; it_name = "Ornkskin Gauntlets"; it_value = 4000; it_stats_to_affect 0 = 0; it_stats_addition 0 = 2; it_stats_to_affect 1 = 3; it_stats_addition 1 = 2; it_stats_to_affect 2 = 2; it_stats_addition 2 = -2; it_stats_to_affect 3 = 210; it_stats_addition 3 = -4; // 190 general objects begindefineitem 190; import = 0; it_name = "Rock"; it_graphic_sheet = 2; it_which_icon_ground = 2; it_which_icon_inven = 3; it_variety = 11; it_value = 0; it_weight = 10; it_charges = 1; it_extra_description = 22; begindefineitem 191; it_name = "Bag of Meal"; it_graphic_sheet = 5; it_which_icon_ground = 3; it_which_icon_inven = 4; it_weight = 70; it_extra_description = 23; begindefineitem 192; it_name = "Stone Blocks"; it_graphic_sheet = 4; it_which_icon_ground = 8; it_which_icon_inven = 9; it_weight = 50; it_extra_description = -1; begindefineitem 195; it_name = "Pitcher"; it_graphic_sheet = 5; it_which_icon_ground = 2; it_which_icon_inven = 1; it_weight = 10; it_charges = 0; begindefineitem 196; it_name = "Bones"; it_which_icon_ground = 0; it_which_icon_inven = 0; it_extra_description = 17; begindefineitem 197; it_name = "Mug"; it_which_icon_ground = 5; it_which_icon_inven = 6; it_extra_description = -1; begindefineitem 198; it_name = "Trowel"; it_which_icon_ground = 7; it_which_icon_inven = 8; begindefineitem 199; it_name = "Hammer"; it_which_icon_ground = 9; it_which_icon_inven = 10; begindefineitem 200; it_name = "Limb"; it_which_icon_ground = 11; it_which_icon_inven = 12; it_extra_description = 18; begindefineitem 201; it_name = "Beaker"; it_graphic_sheet = 4; it_which_icon_ground = 1; it_which_icon_inven = 0; it_extra_description = 19; begindefineitem 202; it_name = "Metal Bowl"; it_which_icon_ground = 3; it_which_icon_inven = 2; begindefineitem 203; it_name = "Shackles"; it_which_icon_ground = 5; it_which_icon_inven = 4; it_extra_description = 20; begindefineitem 204; it_name = "Hatchet"; it_which_icon_ground = 6; it_which_icon_inven = 7; it_extra_description = 24; begindefineitem 205; it_name = "Bowl"; it_graphic_sheet = 6; it_which_icon_ground = 6; it_which_icon_inven = 7; it_charges = 0; it_extra_description = 25; begindefineitem 206; it_name = "Spoon"; it_which_icon_ground = 4; it_which_icon_inven = 5; begindefineitem 207; it_name = "Whip"; it_which_icon_ground = 2; it_which_icon_inven = 3; it_extra_description = 20; begindefineitem 208; it_name = "Trash"; it_which_icon_ground = 8; it_which_icon_inven = 8; it_extra_description = 21; begindefineitem 209; it_which_icon_ground = 9; it_which_icon_inven = 9; begindefineitem 210; it_name = "Tools"; it_graphic_sheet = 4; it_which_icon_ground = 14; it_which_icon_inven = 15; it_extra_description = 26; begindefineitem 211; it_name = "Basket"; it_which_icon_ground = 13; it_which_icon_inven = 12; it_extra_description = -1; begindefineitem 212; it_name = "Shaper Records"; it_which_icon_ground = 10; it_which_icon_inven = 11; it_charges = 1; it_value = 15; it_extra_description = 6; begindefineitem 213; it_name = "Broken Baton"; it_graphic_sheet = 1; it_which_icon_ground = 0; it_which_icon_inven = 1; it_charges = 0; it_value = 1; it_extra_description = 7; begindefineitem 214; it_name = "Rough Crystal"; it_graphic_sheet = 3; it_which_icon_ground = 14; it_which_icon_inven = 15; it_charges = 1; it_value = 20; it_extra_description = 5; begindefineitem 215; it_name = "Shaper Equipment"; it_graphic_sheet = 7; it_which_icon_ground = 2; it_which_icon_inven = 2; it_charges = 0; it_value = 10; it_extra_description = 27; it_weight = 30; begindefineitem 216; it_which_icon_ground = 3; it_which_icon_inven = 3; begindefineitem 217; it_name = "Lamp"; it_which_icon_ground = 1; it_which_icon_inven = 0; it_value = 3; it_extra_description = -1; begindefineitem 218; import = 190; it_name = "Stone Crescent"; it_extra_description = 28; // 220 pods, spores begindefineitem 220; // imported for all pods import = 0; it_name = "Healing Pod"; it_graphic_template = 50; it_graphic_sheet = 3; it_which_icon_ground = 2; it_which_icon_inven = 3; it_variety = 9; it_charges = 1; it_weight = 3; it_ability = 201; it_value = 20; it_level = 5; it_extra_description = 2; begindefineitem 221; it_name = "Curing Pod"; it_ability = 211; it_graphic_sheet = 8; it_which_icon_ground = 0; it_which_icon_inven = 1; begindefineitem 222; it_name = "Speed Pod"; it_ability = 216; it_value = 40; it_which_icon_ground = 2; it_which_icon_inven = 3; begindefineitem 223; it_name = "Essence Pod"; it_ability = 220; it_value = 70; it_which_icon_ground = 2; it_which_icon_inven = 3; begindefineitem 224; import = 220; it_name = "Major Healing Pod"; it_value = 100; it_level = 12; it_graphic_sheet = 3; it_which_icon_ground = 2; it_which_icon_inven = 3; begindefineitem 225; it_name = "Shielding Pod"; it_ability = 226; it_value = 70; it_level = 4; it_graphic_sheet = 8; it_which_icon_ground = 4; it_which_icon_inven = 5; begindefineitem 226; import = 220; it_name = "Restoration Pod"; it_value = 400; it_level = 30; it_graphic_sheet = 3; it_which_icon_ground = 2; it_which_icon_inven = 3; begindefineitem 227; import = 220; it_name = "Battle Pod"; it_value = 75; it_level = 6; it_ability = 231; it_graphic_sheet = 8; it_which_icon_ground = 4; it_which_icon_inven = 5; begindefineitem 231; import = 170; it_name = "Zavor's Band"; it_stats_to_affect 0 = 0; it_stats_addition 0 = 1; it_stats_to_affect 1 = 1; it_stats_addition 1 = 1; it_stats_to_affect 2 = 2; it_stats_addition 2 = 1; it_stats_to_affect 3 = 3; it_stats_addition 3 = 1; it_value = 4000; begindefineitem 232; import = 170; it_name = "Shaper's Boon"; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 1; it_pet_stats_to_affect 1 = 1; it_pet_stats_addition 1 = 1; it_pet_stats_to_affect 2 = 2; it_pet_stats_addition 2 = 1; it_pet_stats_to_affect 3 = 3; it_pet_stats_addition 3 = 1; it_value = 4000; begindefineitem 233; import = 127; it_name = "Agent's Shelter"; it_value = 4000; it_stats_to_affect 0 = 210; it_stats_addition 0 = 4; it_stats_to_affect 1 = 211; it_stats_addition 1 = 4; it_stats_to_affect 2 = 12; it_stats_addition 2 = 1; it_stats_to_affect 3 = 1; it_stats_addition 3 = 2; begindefineitem 234; import = 172; it_name = "Arcane Band"; it_which_icon_inven = 6; it_stats_to_affect 0 = 200; it_stats_addition 0 = 10; it_stats_to_affect 1 = 211; it_stats_addition 1 = 4; it_stats_to_affect 2 = 208; it_stats_addition 2 = 4; it_pet_stats_to_affect 0 = 200; it_pet_stats_addition 0 = 6; it_value = 3000; begindefineitem 235; // spores import = 220; it_name = "Healing Spores"; it_graphic_sheet = 3; it_which_icon_ground = 8; it_which_icon_inven = 9; it_ability = 202; it_value = 40; it_extra_description = 3; begindefineitem 236; it_name = "Curing Spores"; it_ability = 212; it_graphic_sheet = 8; it_which_icon_ground = 6; it_which_icon_inven = 7; begindefineitem 237; it_name = "Speed Spores"; it_ability = 217; it_value = 80; it_which_icon_ground = 8; it_which_icon_inven = 9; begindefineitem 238; it_name = "Major Healing Spores"; it_ability = 202; it_value = 150; it_level = 12; it_graphic_sheet = 3; it_which_icon_ground = 8; it_which_icon_inven = 9; begindefineitem 239; it_name = "Shielding Spores"; it_ability = 227; it_value = 100; it_level = 4; it_graphic_sheet = 8; it_which_icon_ground = 10; it_which_icon_inven = 11; begindefineitem 240; it_name = "Restoration Spores"; it_ability = 202; it_value = 800; it_level = 30; it_graphic_sheet = 3; it_which_icon_ground = 8; it_which_icon_inven = 9; // AUGMENTING RODS 245 begindefineitem 245; import = 220; it_variety = 15; it_name = "Rod of Succor"; it_which_icon_ground = 12; it_which_icon_inven = 13; it_weight = 10; it_ability = 202; it_value = 100; it_charges = 6; it_level = 10; it_extra_description = 29; begindefineitem 246; it_name = "Rod of Alacrity"; it_ability = 217; begindefineitem 247; it_name = "Rod of Defenses"; it_ability = 227; begindefineitem 248; it_name = "Rod of Battle"; it_ability = 232; // FOOD begindefineitem 250; import = 220; it_name = "Fruit"; it_graphic_sheet = 6; it_which_icon_ground = 10; it_which_icon_inven = 11; it_weight = 5; it_ability = 204; it_value = 2; it_level = 2; it_extra_description = 1; begindefineitem 251; it_name = "Meat"; it_which_icon_ground = 12; it_which_icon_inven = 13; begindefineitem 252; it_name = "Vegetable"; it_which_icon_ground = 14; it_which_icon_inven = 15; begindefineitem 253; it_name = "Bread"; it_graphic_sheet = 5; it_which_icon_ground = 15; it_which_icon_inven = 15; begindefineitem 255; // Imported for all robes import = 0; it_name = "Living Tool"; it_graphic_sheet = 5; it_which_icon_ground = 13; it_which_icon_inven = 14; it_variety = 13; it_charges = 1; it_value = 30; it_weight = 10; it_extra_description = 4;